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ssmathias

ssmathias

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ssmathias
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  • I'd just like to point out of the biggest false equivalencies between survivor suicide, and killer AFK:

    Survivor Suicide:

    • Survivor can do this to get out of a match in seconds
    • Killer loses out on progress toward sacrifice, deviousness, and brutality.
    • In a worst case, done by all 4 survivors, guarantees a de-pip for killer at almost every rank as they can end up with only one potential iridescent emblem, gatekeeper.
    • Not currently reportable / punishable

    Killer AFK/Idle:

    • AFK currently reportable / punishable (unsportsmanlike conduct, specifically noted as punishable in the rules)
    • Killer must still wait for as long as the survivors want to make them wait (survivors can similarly choose not to do gens, only focus on harassing killer)
    • Survivors get safety in almost any such scenario, with iridescent in unbroken and lightbringer.


    Right now, survivors have an exit switch that takes mere seconds, is considered perfectly acceptable, and can be used to substantially punish the opposing team.

    The killer's only option is to AFK for as long as the survivors want it to take, can be reported and punished, and will lead to no negative impacts on the opposing team.

    If we're going to have this "exit switch" mechanic, let's at least make it fair for all players involved. Killer should be able to open the gates immediately, based on this logic, then stand in a corner facing a wall. All survivors must exit within two minutes, killer is using only an existing gameplay option that isn't punishable, and survivors are left unable to get progress on any emblem except unbroken.

  • Ran again and completed, 3/5

    Killer: The Shape

    Map: Red Forest

    Perks: Discordance, Save the Best for Last, Iron Grasp, Monstrous Shrine

    Offering: The Last Mask (Red Forest)

    Got 3 hooks in basement, challenge completed.

  • Ran again, and worked correctly, got 2/5

    Killer: The Shape

    Map: Yamaoka Estate

    Perks: Discordance, Save the Best for Last, Iron Grasp, Monstrous Shrine

    Offering: Family Crest (Yamaoka Estate)

    Didn't kill anyone, got two hooks in basement, both recorded properly.

  • I had the same problem.

    Killer: The Shape

    Map: Lery's Memorial Institute

    Perks: Discordance, Save the Best for Last, Iron Grasp, and Monstrous Shrine

    Used offering to make basement spawn in main building.

    Ended with complete 4 kill, never hooked anyone outside the basement. Got a gold for devout emblem, but the challenge shows 0/5 complete.


    Edit: This is the only challenge I have not completed in this tome that has been released to date.