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snobasocks

snobasocks

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snobasocks
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  • I agree, no matter what happens to face-camping/tunnelling as "strats" both survivor AND killer de-pips should be removed, even in the case of DC (not necessarily because they ragequit, but the game has a tendency to have bugs that cause crashes and even in the last 5 seconds of a game, a DC/crash is a double de-pip). Even if this means the requirements to pip/double pip must be adjusted because frankly, this isn't a game where you get a minimum chance all the time, sometimes you load in, get spotted, right before your first hit someone pops haunted ground and you go down, get hooked and get face-camped or farmed off the hook. Not really any fault of your own, just unlucky, and why should that result in a de-pip? Or, say you play killer, and win a few chases very quickly but the rest have BNPs and prove thyself, you can prove your chase capability but then be punished because gens get finished so quick you don't have time to accumulate enough score to safety pip even. Would love to see the system adjusted in any way to be less frustrating. Final note, from just my personal observation, I truly think it'd be beneficial to the health of the game because I often hear, after a sweaty/toxic performance, that they "just need their pips" which is fair but it sucks that, especially in higher ranks, that justification has to be used.