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sithian8

sithian8

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sithian8
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  • @MikaelaWantsYourBoon said:

    Make Your Choice and Devour Hope are really so strong on her. Also BBQ and info perks have good syngery with her power as well. Slow-down perks are great because you can back to defend your gens any time. She is just weak at loops, so you can use some anti-loop perks or you can play hit and run style. But CoH is still stupidly broken.

    See, for some damn reason I'm up to at least bloodweb 70 w/ her and I have yet to get MYC or BBQ. It's lame when those are the perks that are gonna make her the most viable. I also didn't realize she still had a lullaby or whatever while stealthed...so it's not really stealth.

  • I use devour sometimes. But ofc it's RNG based. It's not reliable at all.

  • @HaunterofShadows said:

    But they just buffed Sadako. That sounds contrary to your points.

    I don't agree with this post at all, but them buffing a c-tier killer up to...c-tier isn't much of a gotcha

  • @SnakeSound222 said:

    Where are you getting that every Doctor uses Iridescent King and High Stimulus Electrode? You must not play a lot of Docs if that’s all you see. I know quite a bit of people (including myself) use Moldy Electrode for anti-loop purposes (even though the stun doesn’t always work, hopefully that’s addressed with his update). There’s also people running the impossible skill check or the Dr. Silent build.

    As for the removal of mode switching, it looks like that’s going to happen. Hopefully he can use the Static Blast while running at full speed. Slowing him down while using it would be an unnecessary weakness.

    His add-ons are fine. I’m not really a fan of Nurse’s BP and status effect add-ons. His pallets should definitely work like Freddy’s and they should become a part of his base kit. The Order series add-ons’ new effect should make the illusions perform various Killer actions like breaking pallets, opening lockers, and fake injuring the Survivor.

    I didn't get that either. I used to main doctor, I've got him to lvl 40, and I also use the "calm" add-ons all the time. I rarely even run king because I think it's kind of boring, and like to see how well I can do by utilizing static field as WELL as the shocks.

    I think the illusory pallets are fine as they are, there's absolutely no need to add another chore the player has to do by manually adding pallets like Freddy. Also allowing survivors to drop them just adds even more utility to an already strong ability. Just the fact that they're there can give a survivor that sense of security making them comfortable to take a loop they don't know is unsafe. It'd be too similar to Freddy.