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sduster

sduster

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sduster
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  • I play both sides but I still think of myself as a killer main. Ghostface is my boi. I don't do or use anything first poster said. Besides the occasional tunnel then slug. That is a very useful game slowing tactic that I also employ on all my killers. Slug the unhook while Night Shroud is up, then chase down the unhooker. Simple. Works 70% of the time everytime.

  • You have meddled with the primal forces of nature, OP, and I won't have it!! Is that clear?! You think you've merely stopping some toxicity. That is not the case. The Devs have taken billions of Bloodpoints out of this game, and now they must put it back! It is ebb and flow, tidal gravity! It is ecological balance!


    You are an old man who thinks in terms of roles and gamers . There are no roles. There are no gamers. There are no Survivors. There are no Killers. There are no Events. There is no Toxicity. There is only one holistic system of systems, one vast and immane, interwoven, interacting, multivariate, multinational dominion of in game currency. Bloodpoints, Iridescent Shards, Auric Cells, and Rift Fragments.


    It is the international system of currency which determines the totality of choices in this game. That is the natural order of things today. That is the atomic and subatomic and galactic structure of things today! And YOU have meddled with the primal forces of nature, and YOU WILL ATONE!


    Am I getting through to you, OP?


    You get up on your little twenty-one inch screen and howl about Balance and Toxicity. There is no Balance. There is no Toxicity. There is only Bloodpoints and Iridescent Shards and Auric Cells and Rift Fragments. Those are the Balance of the game today.


    What do you think the killer mains talk about in their discord channels -- Game Theory? They get out their linear programming charts, statistical decision theories, minimax solutions, and compute the price-cost probabilities of their transactions and investments, just like we do.


    We no longer play a game of roles and balance, OP. The game is a college of in game currency, inexorably determined by the immutable bylaws of business. The game is a business, OP. It has been since the idea crawled out of the devs mind slime. And our children will play, OP, to see that perfect game in which there's no call for balance or reporting, ranking system or toxicity -- one vast and ecumenical game design company, for whom all men play their games, in which all men will hold in game currency, all necessities provided, all anxieties tranquilized, all boredom amused.