savevatznick
savevatznick
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- savevatznick
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First of all, does anyone else have a big issue with DS, where a survivor who has it up will hide in a locker when they're about to be caught. If you grab them out of the locker, they can DS you, and there's no way to slug. The time waste from this specific play is god-awful.
Another issue with Decisive Strike, in my experience, is that it lasts a long, long time (80 seconds?). I always have to be careful when juggling survivors because I can get one or two hooks in, and might still be chasing a person who has DS up.
I understand the counterplay is to simply slug them and wait out the duration, but it's quite difficult to play and count one or two people's DS timers in my head. Oftentimes I'll slug someone who obviously has DS and chase someone else. By the time I catch the other person, the DS person is healed and back up. The perk is a free life for the survivor, often. The perk, simply by the possibility of it existing, can result in amazing amounts of time and effort wasted, even if the killer isn't truly tunneling, but simply carrying their momentumn properly.
I'd honestly like it if Killers got a little timer on someone's icon if they have DS up, so both sides know. I think it'd be fair because things like Huntress's Lullaby and Ruin already give notifications to survivors when they're easily inferrable already- why can't Killers get that? I also think Decisive should just be flat out disabled if the killer hooks someone else while it's up. Right now, I'll say it again, DS punishes killers who make short work of chases.