nekomrade
nekomrade
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- nekomrade
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Comments
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@Seraphor said:
So when the Tail attack can be easily dodged and missed attacks slow the Xeno down for long enough to escape, and the Tail attack is no better or worse than the Special attack from other killers like Demo, Nemo, etc.
...what will be the point of Turrets?
Why would a mediocre Special attack need a counter that removes the killer's ability to use it entirely?
Why would survivors need to waste time interacting with Turrets when they can just dodge the Tail attack?
Tail attack is supposed to be unforgiving, so that survivors are pressured to use Turrets, so that Xeno doesn't have 100% uptime. Yet Turrets have to be counterable, otherwise Xeno's power would have 0% uptime like Singularity.
i’m willing to accept alternate forms of balancing, not telegraphing the tail attack just seemed like the initial issue. maybe the balancing lies on making turrets easier to set up because as it stands turrets are unreliable unless doing swf at high mmrs. either way i just needed to voice my feedback bc xeno is NOT fun for anyone but the killers who are steamrolling everyone and the masochists who like getting steamrolled for some reason?
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crazy how killer mains just wanna bully every survivor and then complain that survivors are “whining” when they call it out.
alien is definitely broken rn, if you aren’t winning every match with them ur just a bad killer.
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529809#Comment_3529809
Since it came out? It hasn't even been 48 hours...
how many hours should it be before at least 1 survivors can escape a killer?
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@pseudechis said:
I'm glad there's no telegraph, too many things in this game have a wind up warning you they are coming.
Good to see an actual scary mechanic again that I can't just predict and have to really spin and think to effectively dodge.
Please don't dumb it down BHVR it's great the way it is.
making something fair/reasonable is not dumbing it down. i understand wanting a scary mechanic but maybe this is not the way to handle that.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529757#Comment_3529757
You just need to better position yourself with walls. Once the tail collides with a wall, it will no longer be able to deal damage to survivors.
i position myself and use walls fine, the issue is knowing when you need to try to dodge and if you have to guess then half the time they don’t use it and get a free m1 instead
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/389803/xenomorph-tail-spear-needs-better-warning
Maybe you should play it yourself for awhile and develop more of a prescience for when the Xenomorph might try to strike. Having the tail strike wind up like a huntress hatchet wouldn't make sense because of the limited range, it'd turn the killer into a celebrity punching bag, and as fun as that might be for survivors, nobody wants to play a killer that isn't respectably dangerous vs the gen speed.
Also, try not to forget that escaping is not supposed to be easy as a cakewalk, it's called a trial for a reason.
this is definitely a fair point but i think it’s unreasonable to EXPECT someone to pay real money for a character they don’t want just to be able to play against that character,
i know it shouldn’t be easy, i don’t want it easy, i want it to be reasonable. i haven’t seen a single person in any of my games escape against there xenomorph since it came out no matter how good they are.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529735#Comment_3529735
The missed CD is 3 seconds. Longer than majority of killer power CDs.
they don’t tend to miss if you can’t dodge it