mrmean
mrmean
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- mrmean
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@MrBuffalo said:
https://forum.deadbydaylight.com/en/discussion/comment/1953018#Comment_1953018
Yeah the DC penalty didnt really do anything. People just changed the way they do leave the game (dying on their first hook) and this isnt even including ways people were able to abuse the DC penalty.
How was the penalty abused?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1953100#Comment_1953100
I'm not mad; I'm precise. I pride myself on being direct and to the point. There is no way to candy coat this issue. Insisting on playing when you have unreliable internet is rude to all the other people you inconvenience. There are literally thousands of other games which are played solo, i.e. against Bots. Play one of those until your internet improves. And for the record, I don't care if the OP is a kid or an adult, good manners and good sportsmanship should start early.
More to the point, I'm being honest and pragmatic about one key thing. The disconnect penalties aren't going anywhere. Any energy and angst spent posting about them is at best venting, and at worst a waste of your time. The sooner one comes to accept that is just how things are the sooner one can move forward with options that actually matter. I want to go back to that "mad" thing, because what I actually am is "disgusted" and "amazed" that we have so many people today who care so little about others in relation to their own immediate gratification.
Honestly......y ou sound exactly like...... the same ppl you're complaining about loool.
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@rglarson13 said:
This community has a huge problem with camping and tunneling, so much so that there's a lot of insistence that already abusable perks like DS should be buffed (or made base kit) because people seem to think the survivors should be able to "punish" killers who don't play how they want them to play.
But this is ridiculous. Camping is normally a terrible strategy, and usually results in the killer losing. (Also, normally when I see a killer camping it's almost always in response to a particularly toxic survivor.)
Tunneling is basically the opposite problem: it's a wise move that helps the killer win. Tunneling is the killer's version of gen rushing. (Hooking survivors is the killer's objective -- why is there a reason not to do that?) Punishing a killer for playing smart and effectively -- rather than as hosting an entertaining game of tag for the neighborhood kids -- doesn't make much sense. (Sure, I get that it's not fun for the survivor, but being slugged isn't fun, either, and that's what happens when the killer suspects DS might be in play.)
I'd much rather see the game's fun factor get upped in other ways to encourage the more fun parts of the game, rather than facilitate any kind of punishment. Maybe to handle tunneling the killer should be incentivized to chase different survivors, e.g., maybe bloodlust triggers more quickly when chasing survivors who have full health. (Honestly, I don't really mind the concept of DS as base kit, but maybe it should be made more high risk -- the killer is the one who gets a haste effect for a moment -- that would make chases more fun than the current repetitive game of ring-around-the-rosie that they are now.)
Similarly, rather than buff Ruin, which at best just leads to long games with more time spent holding M1, maybe Tinkerer should be base kit for all killers in order to set up more action as the survivors get close to finishing their objective.
Finally, I like where NOED is at -- it makes the EGC actually stressful for me as a survivor, and perks like Inner Strength help make totems a worthwhile secondary objective that resolves the issue.
The problem is it makes for a very boring match...... winning, losing, bp penalties aside...... its lame at that point even if you don't catch the hook.....
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@BasementDweller said:
https://forum.deadbydaylight.com/en/discussion/comment/1952138#Comment_1952138
Are you actually trying to start an argument with someone who made a comment almost 2 years ago?
And if u came to see it and cared enough to comment there might be others so.
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@BasementDweller said:
https://forum.deadbydaylight.com/en/discussion/comment/1952138#Comment_1952138
Are you actually trying to start an argument with someone who made a comment almost 2 years ago?
Idc
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@BillyIII said:
> facecamp and your team cant do anything
What do you mean? They can do the objective for free.
At the end of the day we are saying THIS IS NOT ENJOYABLE. Not even about winning and losing anymore just unenjoyable gameplay.
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@Mister_xD said:
no.
dont be the first one found --> dont be the first one caught --> dont get camped --> do the gens and escape
I guess everyone should just hide the whole match and the last one to survive has the CHANCE to hatch escape....... sounds like so much fun.... gtfoh.
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@[Deleted User] said:
Agreed it sucks for the one being hooked but this is a team game if you play survivor, stay on the hook and pray the other survivors do gens, if it's solo queue they may just hide in the bush nearby for 2 minutes hoping for an opportunity that doesn't come.
Ideally BHVR would do something about camping (at least early game camping). End game I say everything is fair game or even when at least 2-3 gens are done. I say make hooks like cages of atonement, if the killer hangs around too long the survivor is transported to another hook across the map and if this happens don't let the killer see which hook. This mechanic could be abused but as I said if it's only active during the start-mid game it would be okay. Or even if it happened in solo queue only or something.
Seems like a good idea. How could it be abused though?
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The easiest way to fix this to me is the reverse the ban on leaving a match. If the killer can do this which by most ppls account ruins the experience and its ok because they forgo bp. It should be fine to leave and forgo bp the same.
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Idc......
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So if we can punish these things with a reduction of points and say its ok. Why not be the same way about leaving a match?
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For all those saying its part of the game. Leaving the match and conceding defeat is as well, its actually healthy...... its right there in the menu...... but there's a ban for that so go stuff yourself with that excuse........
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@Reaver_Raziel said:
https://forum.deadbydaylight.com/en/discussion/137724/new-matchmaking
I cant guarantee this, but if you want to learn to play killer. At the momen you should probably stick to one killer. The system they have implemented is a bit.....interesting I guess is a word for it :P. But if you only play one killer it will try and match you with players that fit your skill to that killer. But if you play a different killer, you will be matched with a different skill level. At least thats the idea. At the moment it seems to over correct sometimes. Like rank 1 killers playing a killer they have rarely played and getting matched with people that just bought the game.
All I can say is after having played specific killers for a while (like only playing trapper) I started going against red ranks and getting rather fair matches where the survivors had a chance to outsmart me and I had a chance to kill them.
So either play only one killer for a bit to see if it helps, or wait for a while to see if BHVR comes with a statement.
but that would outright kill the fun of someone who mains killer because they arent like surv where u can loan one up with all the same perks and theyre basically a copy. All the killers are inherently different, and making it so one cant switch kinda kills wouldnt u say? I just hate the way devs leave players to "try to be optimistic" about something thats clearly bunk.
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/1161158#Comment_1161158
I genuinely had not thought of a lot of that - you make some incredibly valid points.
I would hope that the matchmaking system will be able to account for the kind of match disparity that you are talking about though. If a Killer is getting zero kills some games and 4k on his other games then something is clearly 'off' with where he is being placed. I would hope that the system would look for a balance in a consistent number of kills in order to find a person's true rank, striving for 2-3k for their typical game. It should look for the average kills per game and not just an average of kills in general.
It sounds like you play Killer more, so let me give you the frustrating Survivor side of things. I'm a rank 2 Survivor who almost exclusively plays SWF. My friends range from rank 5-10.
I go most nights that I play without escaping a single round. This is so true to the point that I now no longer strive to escape, I just strive to get more points than the Killer. Or to be in the top 2 in terms of points for the Survivors. Most games that I play (even SFW) consist of getting maybe 3 gens done if we are SUPER on it, and then the rest of the time it is being hooked or slugged or mori'd. Now I'm not typically mad about it - if a Killer plays a good game then my friends and I all actually talk about their most pro moves. It's genuinely cool to see really good players who have mastered Killer, especially harder Killers like Nurse or Spirit.
But why am I playing those people? Those rank 1 Killers with every meta perk and at least 2-3 games with a mori per night. I do not belong in that tier. Most games I feel just like fodder and it isn't a matter of if I'll be killed it is just when. When the game gets to the point where Survivors literally don't even consider escaping a viable thing any longer and just shoot for points... Something is certainly off.
And hey, I'd love to win every now and then. I almost don't even remember what the exit gates looks like when it is opened. LOL ๐
This right here is a gigantic problem. Players should not be faced with changes so drastic that their view of winning is just surviving as long as possible. No offense to original poster, and good for you that you can make it work for you, but the joy you mentioned matches described sound like poor thanksgiving, where ppl are happy to have ANYTHING. Survivors are out here losing hope IRL....... after that theres no point to play.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1161127#Comment_1161127
well swf wouldn't be able to do that as ranked you would only be able to go in solo. Like you wouldn't be able to invite anyone the minute you clicked ranked it put you on a server.
I honestly think they could have fixed ALOT of complaints AGES ago by simply implementing a ranked match mode and a casual mode. So ppl that want to play sweaty and be overchallenged can do so with ppl of like mind and be free. There will still probably still be many loss related complaints here but that goes with the territory and they will be isolated so it should be easier to remedy the issue IF there is one. And ppl playing casually wont have to worry too much about having to play too hard and create a better learning environment for slower players to reach a higher pace....... WHILE STILL ENJOYING THE GAME.
I had voiced this complaint in a survey before but i dont know why the devs keep making changes that ruin the game for alot of people to benefit a very small audience. The only benefit im seeing from this new matchmaking system is that high rank players dont have to wait for other high rank players. They can get a match quicker by throwing lower ranks in there and using mmr to justify it. But you can bet these lower rank players would rather wait to get an enjoyable match than to be rushed into some bs for the rank 1s benefit. And imo if one was really a deserved high rank player killer/or survivor you would think they wouldnt want easy matches like that?
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/1161034#Comment_1161034
This game thrives on SWF. It would be suicide for the game to penalize people who want to play the game with friends. Gaming is a social interaction for - a lot - of people. If someone cannot play this game with friends or gets punished for doing so then they will leave and go to one of the countless other games that fosters friendship and interaction.
I have said several times on these forums that I am an admittedly mediocre player who lacks the time or interest in becoming extremely great. This game is purely for fun and almost exclusively for fun with my coworkers after a long day of work. Without the ability to play with my friends I would uninstall the game.
That means that me (and at least six other people that I know) would stop buying the Rift passes. Stop buying the DLC. Stop buying the cosmetics. Do you see the trend here? Stopping SFW would lead to a major loss of players and a major loss of income.
A few quick notes for your consideration about SWF - it does not always mean mics are being used. Secondly, - a lot - of the time when mics are being used Survivors are just bantering or having a good time (or even complimenting good Killer plays). I've played a lot of SWF with actual friends and with random teams as well and it is almost never the big bad team of tacticians that Killers fear. Obviously there are going to be really competitive teams who take the game ultra seriously but there are also those same Killers who have red meta perks and countless moris. There will always be people who want to be the best and who try very hard to master the game.
Lastly, and perhaps the most useful note for a killer about teams, SWF are almost always 100% more altruistic even if it means suicide. Use that to your advantage!
I'd personally rather get downed and laugh about it with my friend than leave him/her on a hook to die. :)
SWF is the lifeblood of this game. It is also as much of a game mechanic as the meta Killer perks or tactics are. I know it can be frustrating as the Killer but it is in the nature of the game for the Killer to be the loner hunting down the Survivors.
Im a survivor main and i believe swf defeats the purpose of the game. If youre going to allow coms the only fair way is a proximity chat that the killer can hear you too if hes too close or youre too loud. Its a lot more realistic and reasonably fair. The way it is now its pretty much cheating tbh, because youre not supposed to be able to coordinate at that type of high lvl. These are supposed to be scared, hunted ppl not a swat team.
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The new matchmaking system ASSUMES that if you use a character often that you ARE good with them. This is not necessarily true as in my case where ive been playing 1 character for a while but that doesnt mean im really great, i just like playing that character. And now the experience is ruined because i can ONLY get unbalanced matchups because the game assumes my skill level instead of instituting actual algorithms that work for a player to player basis..... like they should from the beginning. That being said ive not had a decent match since these changes and im still looking.
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The new matchmaking system is trash. I havent played an enjoyable game since. Just because you main with someone wont necessarily make you very good with them, you just like to play that character, until something like this comes along and ruins your experience.
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I normally play survivor...... but when I DO play killer...... I pick Fred. He's not necessarily op without the right mix if perks imo. His initial power set is solid but still has some blaring faults without skill support. My builld for him is freakin incredible. Lvl3 nurses calling, lvl3 devour hope, lvl3 SURVEILLANCE (this perk is PERFECT for fred and his gen teleport) and lvl3 rancor. My nightmare is an absolute nightmare. That all being said its still not impossible to win. As an often whiny survivor myself lol my best advice is to spend some time playing killer and you'll know exactly what to look out for. All the killers go to plays won't work and its usually fun to watch them flounder.