mountainlion
mountainlion
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- mountainlion
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they said that it's a bug. These aren't "changes" they are bugs. And getting slapped through 4 out of 5 pallets doesn't make it better for gameplay either considering it's a 4v1 and 4 of said players are at a huge disadvantage with this change.
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so first of all BNP is no perk (at least you mentioned that it's an addon), second of all exhaustion perks got nerfed hard (lithe and dead hard). They are planning on nerfing dstrike (fine by me tbh). They removed vacuum pallets.
And now that pallets are bugged you in general have a 80% chance of hitting a survivor through a pallet and won't get stunned unless you actually swing through it (where you will, like I mentioned, most likely hit the survivor).
So please do tell me how this game is unbalanced in its current state and favoring survivors. -
Honestly the new nerf of exhaustion is a very bad idea. The problem with sprint burst is that it lets the survivor get from a dead zone to a pallet or window no matter what, without letting the killer get a hit in. Even with this nerf, that problem will not be changed in the slightest.
All this will do is make the other perks less viable.
Especially lithe seeing as you have to be in a chase and vault the window to activate it. I can usually get 4-5 uses out of lithe a game. After this change I could get 2-3 uses out of it, at most.
With dead hard it's kinda the same story - you have to be injured and the perk is only really used in chases.
Balanced landing could still be kind of viable but that's probably the only one out of the three.
Then lets look at sprint burst. As soon as the killer is almost close enough to hit you, you press shift - and you're gone. It requires nothing to activate it. And guess what - it will still be just as frustrating to play against.
I would be really happy with a sprint burst nerf because it would encourage people to use other perks. But this change does the opposite. You might not be able to sprint burst away from the killer anymore during the chase, but that perk still makes basically the whole map a safe zone, you cannot get punished for being in a bad spot whatsoever. This change will encourage people to use sprint burst more than any other exhaustion perk, more than people already use it.
I would be more than happy with a nerf to the perk sprint burst itself, but the other three perks were in a good spot where they were sofar and nerfing them too isn't necessary.