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milhouse1312

milhouse1312

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milhouse1312
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  • @Gplays2000 said:

    Why is it that when I play survivor I get the worst teammates imaginable but when I play killer, I get the strongest 4 man swf lobbies? Where is the logic behind that… I‘m killer rank ash 1 and survivor rank iri 1……. Literally played 3 games and faced 3 coordinated teams with unbreakable,ds,borrowed time and dead hard…so much fun right 🙂 I don‘t know what the devs are smoking but ######### nerf swf lobbies or else I hope your game just dies…..Don‘t want to face swf all day long. You should do 1 swf and then a solo game ffs….

    Because SWF has caused so much trouble to balancing this game, very few people have tolerance to play killer. And since there is a deficit of killers, survivors have extra-long queue times. And extra-long queue times discourage survivors from continuing to play. So basically all you end up with is noobs or SWF groups (and some super-sweaty killers of course). To truly balance teams based on skill, you would reduce the pool of queueable survivors. The extremes on the low end would get tortured by those super-sweaty killers, discouraging play. If you try to select killers based on skill, new survivors would probably never queue because you have to be dedicated to be a killer main (due to the frustration caused by SWF groups). Not fixing the SWF problem is going to kill this game.

    Not to mention, multiple times a night, I have to restart the entire game because a survivor party member is still showing in a match when they clearly aren't. For a purely multi-player game, you'd figure they'd get queueing and lobbying right, but I guess not.

  • I agree. I primarily play survivor and when I do, I'm often in a group. It's night and day difference when I'm able to voice-comm and screen watch my party on discord. There should be some sort of buff or killer should know party size. Something. No one can imagine the game was balanced to take stream/voice technology into account. After all, there is no in-game communication between survivors beyond a few hand gestures and, well.... tea bagging.

    It's really unfortunate for the creators of DBD. They could have a booming game rather than a cult following. Evening queues for survivors are astronomical because, frankly, playing killer against these teams sucks for anyone but the best killers. It seems DBD needs to provide some sort of incentive to balance queueing survivor/killer ratio beyond arguably better BP gains.

    In the meantime, if I see a queue of 4 or any bling on survivors while playing killer in the evening, at least I know I can bail and insta-queue with a fresh set of victims.