marlon
marlon
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@nursewannabe said:
While I do agree that hit validation works in a questionable way, I don't think a custom game example works for the case, as I'm pretty sure it doesn't go through the servers, but it's actually p2p
I think it also uses the servers in custom games. At least it says "connecting to servers" when the custom game starts.
Here is an example of ONE instance where it actually worked:
https://youtu.be/yBLNmGLk8NQIf it were p2p then i would go down.
We tested it like 15 times and it only worked ONCE.