lethargicsauce
lethargicsauce
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- Username
- lethargicsauce
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Ah. TBH I only discovered that Deja Vu was a thing today, but it is pretty much a better Ready, Set, Go!.
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Will edit accordingly, although personally I don't see how Ready, Set, Go! is like Dark Sense. I would align Ready, Set, Go! more with a perk like Lethal Pursuer, but on the survivor side, as Dark sense reveals the killer, not generators.
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Pretty pog my dude. Not sure if my limited experience in the game qualifies me to talk about balance, but the only part I'm not a fan of is him moving through obstacles and the shadow reeling. I think if he were reduced to like 3.5m/s or even 3m/s moving through objects then it may be more fair, and i think the Touch of the Dead is great as well, minus the reeling. Really creative tho, would make for a great mummy chapter.
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From a killer idea that I edited today:
Luck of the Draw: Spawns the player at a random generator on the map, but also spawns the killer at a generator. (It can end up being the same generator). The tiers of this perk affects the chance of you spawning next to the killer, decreasing that chance by 3%/6%/9% respectively. When this perk is active, the killer spawns with the undetectable status effect for 8 seconds.
Second perk I've ever made or thought of, the first being absolutely horrible, so I won't put that one here.
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Also, giving the survivors a gun was a terrible idea on my part.
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RIP. Well, I kinda expected this ngl. If nothin else, it would be cool to see Behaviour rework this into an actually good idea. Even tho I don't stand buy the ability as much, I still really think the theme/ visuals could fit the game.