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lazypedro

lazypedro

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lazypedro
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  • Yeah, chat wheel would be nice, too!!!

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738481#Comment_3738481

    Fire up is faster picking up but pretty much no one run it

    Lol, I never heard of this one. Maybe just buff fire up then. No totems, just a speed increase of 15 % or so for picking up a surv.

  • True

    @BbQz said:

    Like you make a huge detailed post and you commands are basically useless in 80% of matches...

    Like "work on gens" "unhook now" "find totem"

    Would be infinity more useful in your average solo Q game as knowing when the killer is camping or slugging is way more useful then any of your examples

    Camping would be a great information, though

  • @BbQz said:

    So many people mention the bad. While not thinking of the good. The game desperately needs to make solo Q and SWF even. Meaning showing perks and basic quick chat commands like work on gens or unhook now or healing

    how are you supposed to balance a game when you have two completely different games inside each other. No matter the bad the good will out weight it for future balance alone.

    Not to mention they could just had a dodging limit of 3 per hour. Honestly that should be in game already as killers dodge Swf constantly which only extend que times and widen MMR searches which punish weaker killers by giving them a 4 man who are way above them in skill level

    Tiny mistakes can backfire hard in this game and it is hard to communicate in solo Q sometimes. At least, give me some information about the usage of certain perks like deli. Also, why not include a basic sign language for survivors? Pointing somewhere can mean so much: go there, the killer is there, a gen is there. If someone tells me, that they go unhook right when the game has started, I get a better sense how this person will play.

    Just a yoda language:

    I (makes the waving hand to themself) unhook ( *forms a hook with their hand* )

    Healing? (makes a samariter cross) to the survivor slugged on the ground from their hiding spot. Maybe they get up anyway.

  • Yes, it most certainly has to wait until the loading screen

  • I like those ideas with different auras as well!!!

  • I can see what you folks point out xD

    That's why I thought of a game mode where ALL gamers aren't allowed to use strong meta perks.

    People who dodge no mither players are also dc-ing at the start of the game which is not better xD

  • I think, slugging is something you prevent best by countering it with certain perks like buckle up. It can backfire for the killer as well. To make it less valuable, the recovery speed could be a bit faster.

    BUT at the same time it should be more beneficial for the killer to pick up!!! How to achieve this?

    • nerv survivor saves (power struggle only once, background player was nerved, right?)
    • new killer perk: picking up survivors is increased
    • survivors bleeding out time is increased

    If you get slugged, crawl away from the hook. I usually get picked up then.

  • Win streaks may be harder, if you can't run your usual build.

    You may still have games where you get tunneled out at 5 gens. There is no game where you always have fair and enjoyable games.

    I think, those games would be diminished.

    Game-inbalance sometimes comes from different builds. Survivors run iris, you don't. You may need to sweat. Killers have iris, you don't. You may need to sweat.

  • You can call it differently, if you want to. DBD has a lot of perks!!! Banning a pain res won't hurt any player xD. This would just open up to variation and creativity.

  • I just posted a thread about this topic. I wouldn't do a ranked system, but a casual and competitive game mode. I wrote this down in the thread. Maybe you wanna check it out.