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killrmainsarentgamrs

killrmainsarentgamrs

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killrmainsarentgamrs
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  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1847597#Comment_1847597

    You know what you do when you dead hard and dodge an attack?

    You make distance.

    Say this action lock lasts 3 or so seconds. You can't just make a quick dash right into a window/pallet right as they're about to get you and be safe because you pressed E and they can't do anything about it. But a missed attack's cooldown is 1.5 seconds, running survivor speed is 4 meters per second, and the dash already covers a good distance, which means a dodged attack is going to buy somewhere around 10 seconds as a base, assuming everyone's just walking in a straight line.

    As you might be aware, 10 is more than 3.

    You dead hard dodge in a loop? You continue the loop. You can easily run the action lock timer out in a loop with the distance you make dodging. Even better, you could make it to another loop. Risk, reward.

    Dead hard to DODGE is countered by baiting it. Dead hard for DISTANCE is countered by nothing. You can't just lunge it.

    Is this making sense yet?

    countering dead hard for distance is already in the game, its called blood lust