jzinsky
jzinsky
About
- Username
- jzinsky
- Joined
- Visits
- 366
- Last Active
Comments
-
A second ( or alternate) objective could be destroying the hooks. Do some three stage thing (like with being hooked) and then the endgame would be taking down the basement hooks. Survivor win by making the entity angry at the killer..
Tbh I'm not sure that would be a massive rework either
-
Wait, survivors can save survivors with pallets and flashlights? Why don't they do it more then?
Sarchasm aside why remove anything? It's not like it's game breaking. Heck go the other way make this a perk! Call it "Dwight clutch" and he gets to make saves easier (oh and don't make it teachable too)
-
Surely there isn't a bad killer, just a player who's not getting the best out of them
-
Re opening the hatch sounds like a good idea.
Reading through this I was also thinking that when the killer closes the hatch the gates are automatically powered 20% for each completed gen.
-
Why not give people one out? If you disconnect the client just treats it like normal. The second time you don't get taken out of the game, you just stand there to get killed. Maybe third time you start losing rank and character levels. Allowing people one DC a week/month means you're not punishing someone because their game crashed or internet went down but after that it's your own fault
-
This week I've been thinking Hannibal Lecter would make an interesting killer and survivor, as in you could play him either way. Is this a charming old man next to you on the generator or is he about to stick you in the neck with a pocket knife?