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justascrub

justascrub

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justascrub
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  • I respectfully disagree. While the Hex has some uses in niche builds such as Doctor's 'Impossible Skill Check', it still pretty obsolete and needs some changes. Territorial is just way too situational to be any good as a perk. Unless you can't find a Survivor because they were hiding in basement the whole time, it should be something that is actively useful instead of just filling in a slot. Like TheGopher said, I think I should've removed the bloodlust mechanic in Beast of Prey and just make it have synergy with other perks like Brutal Strength and Bamboozle.

  • @TheGopher said:

    I like these except for beast of prey, which is still bad. If you have bloodlust then you're just going to hit the survivor instead.

    I'd change it so it removes bloodlust entirely, but still provides that buff, which would make it syngergize very well with Brutal Strength

    Thank you for the feedback. Yeah, beast is so hard to rework despite how simplistic it is. I wanted to keep it intact with Huntress' motif as a beast of a woman whose actions are hard discern. Is she an animal or a woman who went simply berserk? I wanted to put bloodlust to use since its nothing but a stat that kicks in only after 15 secs in a chase. Its only purpose is to help pick up the pace so I thought, 'why not make it give it more than just a boost in speed in chases?' Bloodlust is a bad stat only up until it hits tier 3 so it needed some changes as to why I wanted it to be fired up but in a chase without having to sacrifice gens.

  • Ear To The Ground:

    You have unorthodox methods to survive, but they get the job done. When you stayed crouched for 3 seconds, your hearing is augmented by your focus on survival. You can hear the footsteps of anyone approaching your position 16/18/20 meters away from where you are facing.

    "Ay, shut up fer a sec! I'm tryin' to keep a lookout 'ere."

    Elbow Grease:

    Whether it's fight or flight, you put more effort into your actions to fend off your enemies. When you hit a pallet stun on the Killer, they would be stunned for an additional second as well as violently swaying their head from side to side. You would then be hit by the Exhaustion effect for 60/50/40 seconds. You would not recover from Exhaustion while running.

    "You gotta put a lil more oomph if you wan' da job done right."

    Draggin It Out:

    You face danger bravely every day as you can take the heat off your friends to ensure their survival. If you're in a chase with the Killer for 7 seconds, you gain 1/2/3 tokens. If you get hit, the timer would then freeze for 1 seconds. Whenever you get picked up by the Killer, they would be slowed down by 70% as the token is consumed overtime. When you get hooked as Draggin It Out is active, the token gets consumed and awards additional bloodpoints by 25% on Boldness.

    "I can do dis all day, pal. So why don't ya leave dem alone and come after me instead."

  • Sadism:

    You enjoy inflicting pain as you taste their fear and misery from their suffering. Whenever you hit a Survivor, you recover from the assault about 75% faster. This perk would then go into cooldown that would last from 25/20/15 seconds. It would be cut in half if you let them go after bringing them down into the dying state.

    "Don't die on me now, little piggy. I'm just getting warmed up."


    Bloody Memorial:

    You'd like to make a statement to your future victims that this is where their former friend was left dangling until their demise. Whenever you manage to sacrifice a Survivor to the Entity, the hook that they died on will reveal the auras of any Survivor staying within proximity of 14/16/18 meters. This will last for 45 seconds.

    "Oh, came to pay your respects. How bittersweet. It's time for you to join them."


    Property of Value:

    Everything that you touch is invaluable to you whether it be people or you belongings. Anytime a Survivor succeeds in a safe rescue or fully cleanses a totem, Property of Value activates and lets you see their aura for 2 seconds. As you go after the culprits responsible for their intrusion, you gain a haste boost that lasts for 10/11/12 seconds until they enter the dying state. The perk then deactivates until someone dares to attempt another rescue or touch any of your totems.

    "Get your filthy hands off my things, piggy! I'm going to make a quick slaughter out of you for vandalizing my rightful property."