Avatar

jpeg2thehead

jpeg2thehead

About

Username
jpeg2thehead
Joined
Visits
15
Last Active

Comments

  • ghoul is just legion with better map traversal. take the time to learn how to revault and he suddenly doesn't have a chase power if you are injured. unfortunately he just happens to be very good against survivors who don't really know what they are doing so he gets a lot of hate. whenever i play this killer i constantly see people that drop pallets while healthy and waste time healing.

  • @ImperatorHaze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4026496#Comment_4026496

    Can you clarify what you mean by shooting straight down? If you're charging your UVX you can shoot the ground for it to explode instantly while someone is running up to you. It is somewhat difficult, but not a main concern for me and fair counterplay imo.

    But yes, his projectile is inconsistent and ideally you want space to hit your shoots as compared to other projectile killers. I do love the idea of his M1 refreshing or adding the weakened status. That would be a great update to improve consistency.

    if someone is standing right against your hitbox, you cannot hit them unless you bounce it off of a nearby wall. and the projectile doesn't instantly explode. it always bounces once before exploding and the delay from bouncing is most obvious when they are right on top of you.

  • i still have not heard a good reason as to why he shouldn't be able to shoot straight down. it's extremely dumb that healthy weakened survivors always have the option to run into your face to force an m1. it increases the distance they gain and it also let's them remove the weaken for free.

    every other ranged killer wants to be as close as possible when hitting you but unknown needs to keep his distance even though his projectile is wildly inconsistent.

    all they really need to do is make it so that his m1 weakens the survivor (or refreshes it) or make it so survivors can't stare at him while he is recovering. they also need to change how easy it is to remove the weaken. the buffer when you lose LOS is way too long right now.

  • nerfing an anti-prerun perk for low TR killers that get destroyed by pre-running (hag, skull merchant, onryo) is already certainly a bad choice but then also BUFFING it for high TR killers that don't care about getting pre-run (billy, ghoul, blight) is just insane. i would love to hear the explanation for it.

  • so they release conviction (braindead "anti-slugging" perk that punishes you for kicking a generator/pallet before picking someone up), buff plot twist (already an amazing perk), and then still decide to rework deerstalker (but don't let it work against kindred and wiretap). they watched a DwichaelJackson stream and thought "let's remove that" despite it creating some of the most thrilling gameplay you will ever see in this game.