itzastro_03
itzastro_03
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@Coffeecrashing said:
It's the same issue I wrote in https://forums.bhvr.com/dead-by-daylight/discussion/375033/killers-are-forbidden-to-lunge-if-they-are-too-close-to-a-survivor-which-can-steal-hits#latest
If you try to lunge, the game makes a validation to see if you're allowed to lunge. And if the game thinks you are too close to lunge, it will forbid you from lunging, and will force a short m1 tap attack instead, which can steal hits from the killer.
And it can steal hits from the killer, because it validates hits twice. You get one validation to see if you're allowed to lunge, then a second validation to see if the attack hits.
The game should only make one validation per attack. The game shouldn't try to change a lunge into a short M1 tap attack, unless it has already validated the attack. Similarly, the game shouldn't try to yank the killer's camera, unless it has already validated the attach.... because aim dressing is also a double validation that can steal hits.
Wow that's annoying, glad that i'm not crazy though, weird how they haven't had any response to your post yet