When you go to lunge close to a survivor the game will not let you

I think this is an auto aim related issue as sometimes I go to lunge and my attack will instead do a normal m1 as if I just tapped the mouse rather than held it down. This is super frustrating. I play on pc and it happens pretty much every game.

Watch "example" on Streamable.

here's an example, it's very annoying

Tagged: Pending

Comments

  • It's the same issue I wrote in https://forums.bhvr.com/dead-by-daylight/discussion/375033/killers-are-forbidden-to-lunge-if-they-are-too-close-to-a-survivor-which-can-steal-hits#latest

    If you try to lunge, the game makes a validation to see if you're allowed to lunge. And if the game thinks you are too close to lunge, it will forbid you from lunging, and will force a short m1 tap attack instead, which can steal hits from the killer.

    And it can steal hits from the killer, because it validates hits twice. You get one validation to see if you're allowed to lunge, then a second validation to see if the attack hits.

    The game should only make one validation per attack. The game shouldn't try to change a lunge into a short M1 tap attack, unless it has already validated the attack. Similarly, the game shouldn't try to yank the killer's camera, unless it has already validated the attack.... because aim dressing is also a double validation that can steal hits.

  • @Coffeecrashing said:

    It's the same issue I wrote in https://forums.bhvr.com/dead-by-daylight/discussion/375033/killers-are-forbidden-to-lunge-if-they-are-too-close-to-a-survivor-which-can-steal-hits#latest

    If you try to lunge, the game makes a validation to see if you're allowed to lunge. And if the game thinks you are too close to lunge, it will forbid you from lunging, and will force a short m1 tap attack instead, which can steal hits from the killer.

    And it can steal hits from the killer, because it validates hits twice. You get one validation to see if you're allowed to lunge, then a second validation to see if the attack hits.

    The game should only make one validation per attack. The game shouldn't try to change a lunge into a short M1 tap attack, unless it has already validated the attack. Similarly, the game shouldn't try to yank the killer's camera, unless it has already validated the attach.... because aim dressing is also a double validation that can steal hits.

    Wow that's annoying, glad that i'm not crazy though, weird how they haven't had any response to your post yet