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ipiper34

ipiper34

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ipiper34
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  • @MythMage said:

    Well, that's kind of what Killers should be like: see how much time you can waste before you are inevitably caught. You shouldn't be able to 1v1 a Killer. That's just bad asymmetrical game design

    The only time I see survivors doing well enough against a killer for it to be considered 1v1 is when the matchmaking inevitably breaks and the survivor is significantly more skilled. It usually is about how much time you can waste, but the survivors have tools like pallets or windows to even make it possible. We all know how long a chase really lasts when you catch a survivor in a dead zone. But that's the problem with killers like nurse and spirit. When they use their powers effectively, there really is nowhere that a survivor has any chance of gaining more time wasted than getting lucky and the killer making mistakes. To them, the whole map might as well be a deadzone.

  • I see, the typical waste as much time as possible stuff.

  • @Hopesfall said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806220#Comment_1806220

    heaven forbid there's a good killer that doesn't play ring around the rosie for 6 minutes straight

    I get where you're coming from, but you can't deny that nurse and spirit are ridiculous when compared to the rest of the games cast of killers. It's a difficult balance for sure, but I think the fact that it relies so heavily on mind gaming is important. That's how most killers have to play loops and as we can see with the two killers who are controversial for basically denying the survivors ability to mindgame effectively, when they're as strong as they are that the games whole premise falls apart.

  • @Kind_Lemon said:

    God tier Nurse? You die unless you're extremely careful about not being found. The devs have done nothing to combat this and decided to kick the casual Nurse players by nerfing how fun she was a number of patches ago because the devs haven't yet figured out how to balance the game for all players.

    The best advice I have is:

    A. don't be found and consider leaving teammates to die if they get caught

    B. switch between acting like you're a rank 20 and a rank 1 survivor regardless of what rank you actually are. The more you make a Nurse think you're more experienced or less experienced than you really are, the more you're able to make the Nurse make the wrong moves in chases, hopefully buying you enough time to get away.

    Is there really any benefit to trying to play pallets and windows with nurse? Or are you realistically improving your odds by just trying to be in as open an area as possible when it comes to blink prediction? Because when I look for nurse tips the two main ones are break LoS and try to predict blinks but unless I'm misunderstanding doing one of these strategies well kinda limits how good you can do the other. As in it's difficult for me at least to predict blinks while maintaining a broken sightline.

  • @GrimReaperJr1232 said:

    One does not simply counter Nurse.

    Let me put it to you this way, the small PP build is considered the bare minimum to defeat a good Nurse, and that's if she still screws up. Honestly? The best way to survive is to hide and pray she never finds you. The one thing you have going for you is that her mobility isn't all that great.... unless she's running add-ons. Then you should just accept death.

    By small app build I'm assuming you mean just full stealth?

  • @IronTale said:

    https://forum.deadbydaylight.com/en/discussion/212113/can-we-talk-about-nurse

    Nurse can be countered by using Coldwind,yamoaka and mother dwelling offerings

    She is also hard countered by stealth perks like Lightweight,poised and off the record.

    Theses perks also break LOS

    It isnt realistic to burn a map offering like that for every single game that I play.

  • @Tricks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805739#Comment_1805739

    A game where everything hinges on one persons skill and the other persons skill doesn't even factor into it no matter how good they are is flawed. In fact it's not really a multiplayer game at all and bears more semblance to a single player game.

    I agree, it seems pretty strange to me that I don't see many people talking about this. I guess everyone just kind of accepts that it'll happen sometimes on move on?

  • @Freudentrauma said:

    What also helps, that Nurse has actually a lot of tells. You can see how long she charges her blink, and kinda where she is pointing at. Long blinks are most likely slow enough to judge midblink where she will land. Also if she does a maximum charge blink and looks down, her blink time will take long giving you more time to react.

    In general it's important to make sure, to keep her on enough distance to prevent her for making a fast short blink. Those basicly you can't predict and react. Also you can make kinda a use of pallets, because she is stunable during the time she comes out of her blink before her attack and a dropped pallet can still create a safe wall between you and a Nurse in almost hitrange. Of course a good Nurse player will never get stunned, but they have to consider/respect the pallet in some way.

    Can you actually tell where she is looking while charging blink? I've tried to do double backs but I might've missed if she was looking towards me or down at the ground.

  • @derppug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805995#Comment_1805995

    To be fair, this means that the person has played loads with her. If a survivor has that much skill, he will be able to loop and destroy a killer all day every day...except Nurse.

    I think I disagree. I understand what you're saying, but in most chases what determines the killer landing hits is by employing mindgames against the survivor, and vise versa. If the players are of equal skill, it just comes down to who can predict the others movements first. And there are multiple killers who can take advantage of their powers in chase (nurse excluded) like doctor, demo, pyramid head, freddy, etc.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/212113/can-we-talk-about-nurse

    When the Nurse begins her blink (by lifting her hand), the mind game begins. She has to know where she is blinking ahead of time, so she can't react to your movement. When you see her charging her blink, you either double back, keep running, or fake like you are going to double back. Her second blink has very limited range, so the guessing game is easier for you after she has spent the first one. This is in addition to breaking her sight, as you already mentioned. Dead hard is also godlike against her.

    I've seen nurses that hold their blink for what I think is the maximum, but not move at all when the blink occurs. Is there a reliable way to deal with this? Because it seems to me that if I double back they blink in place and are close enough for a reliable second blink, but if I never double back they blink the intended distance and I'm still in second blink range anyway. Is there some sort of middle ground distance that works best?

  • @Hyd said:

    The advice is spot-on unfortunately. If you're up against a high experience Nurse, you're most likely screwed. Her Power, in the right hands, essentially nullifies the primary Survivor strategies and tactics - you can't run, you can't loop, you can only hope that she messes up and gives you a chance to gain enough distance to hide in a locker for a minute lol.

    I think it's pretty unfortunate it all depends on the nurses skill, and the survivor's skill isn't really applicable in chase. Considering the community's stance on her I doubt a change will come anytime soon.

  • Survivor perk: The One You Want

    Your concern for your friend's safety fills the entity with morbid curiosity.

    If another survivor would be sacrificed while you are within 20/25/30 meters of the hook, "The One You Want" activates. The killer receives a loud noise notification on your position and can see your aura for 10/8/6 seconds. For the next 30 seconds or until you are put into the dying state, the hooked survivor is in the struggle state instead. You suffer from the exposed effect for 30 seconds.

    You become the obsession.

    "Hey creep! I'm the one you want right? Come and get me!"

    What do you guys think? I'd love feedback on this and I'm open to suggestions.