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infoseeker

infoseeker

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infoseeker
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  • @NOCTURN_05 said:

    I feel like this should definitely be on the watch list. Instantly picking up a downed person with zero consequence isn't exactly the fairest thing, and it gets even worse when multiple people in a group have it. I honestly don't understand how this hasn't been addressed yet

    the best way to address this is to make both perks base kit to free up 2 more perk slots for survivors. if you are playing killer and need to slug people constantly and have them on the ground all game or so you can search for your precious 4K means you have zero concern for how much fun they are having nor do you know how to close chases fast enough. i have no sympathy for killers who play like that.

    watching that gameplay style is like watching a video of a boy who harms small animals for pleasure. it makes me think there is something wrong in between their ears.

  • @YuffieGreatestWaifu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673330#Comment_3673330

    All I am saying is if you use the correct pressure on the killer trying to end game hold gens you can effectively destroy the control.

    you have to get to end game first and this perk is crippling non 4 players SWFs lobbies. its a novelty perk that looks good on paper but is very hindersome to the team, much like the Vitto token perk which many players use just to use and dont understand that theyre are doing the gens slower for no reason at all.

    you cant have perks like these with a skill cap or a severe learning curve in what is supposed to be a casually fun game. its not about winning and losing its about having fun and these perks have no place in a game where 80%+ of public matches are solo and duo queues. it creates too much frustration. one of the biggest balancing arguments that players overlook is that this is a 4v1 game where the 4 role is actually overpowered at high levels yet the number of players and complete teams who play at that level account for maybe 10% of the entire player base. this doesnt seem so bad to some who always play on full teams but the MMR system adds massive fuel to the fire as well which for random lobbies is a huge disadvantage.