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fredericoevandro

fredericoevandro

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fredericoevandro
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  • @Rivyn said:

    Why not just let Hex perks respawn at a random dull totem? That would give incentive to do totems, and also give a layer of defense for the Hex.

    I think it's a great idea, therefore, if the survivors started breaking them more consistently, it would end the NOED

  • I find the idea of reassembling the totem quite interesting, because if the assassin has to spend equivalent time to remount the time that a survivor spends to destroy it, it is a considerable time out of the game, time in which survivors gain an advantage in spawns for example , plus a reload time for the spell, I don't see how it would harm players.

    Totems like Devour, would be restarted.

    Today, playing as a killer in The Game map, my totem was born in front of a staircase, fully exposed, it was destroyed as soon as the game started. If I could rebuild it, the survivors would still save a lot of time right at the start of the game and I would still have a chance to play my game as I planned, with just a few obstacles and not one less perk from the start, for example. pure luck, or bad luck (depends on the point of view)

  • Acho que um bug no item mais esperado e exclusivo do evento de aniversário é algo realmente feio. E a falta de cuidado é evidente quando olhamos para o texto final do item, onde ele nem foi alterado e aparece como um terceiro aniversário (aqui vale ressaltar que não sei se foi um erro na tradução e localização para o meu país, mas tenho quase certeza de ter visto esse erro no texto na versão em inglês)

  • I bet on Candyman, in addition to the clues that have emerged, the new film is scheduled for release in September, it would be a good period for a new chapter, about 4 months after the chapter Silent Hill;

  • @BraveClem said:

    https://forum.deadbydaylight.com/en/discussion/comment/1356048#Comment_1356048

    Is this real? if that's the case im not buying any legendary skins,i dont care about new animations but if it's a completely different person give them a different new voice,can't believe they did that,A skin that you can't change,can't prestige,no unique voice,and it's like almost 1500 auric cells?

    for the people who asked "hey we want A Hopper legenadry skin for Steve" or a James skin for Cheryl,dissapointing

    it's the feeling that I have. I saw a lot of potential in this type of new content, but in a way, it disappointed.

  • Too bad, I thought they would be treated as new characters, just sharing the same perks.

  • I agree that SWF disrupt the experience of solo players (sometimes), and especially the balance of the game to the assassin, by passing game information that otherwise would not be possible to know.

    An alternative that I see would be the addition of a mechanic similar to what happens on Friday the 13th, Walk talks where players in possession could communicate within the game, a light buff on assassins and I think they would encourage players to live the experience of communicating in the game, or I'm just being ingenuous.