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freddydeadpool

freddydeadpool

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freddydeadpool
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  • With all of the doctor QOL changes that you've made, would you consider making it more noticeable from the killer's perspective when a survivor is in a certain tier of madness? Sometimes, especially in a hectic chase, it can be hard to tell if you have put a survivor into madness 3 just from looking at the static around the survivor's icon in the hud.

  • @The_Trapper said:

    Nice idea, it's really solid!

    I thought of maybe a perk where all totems are 'blocked', much like the generators can be.

    When the killer hits a survivor, the totems become protected by the entity for five seconds.

    However it only lasts for 5 seconds but does reset the survivor's progress on the totem, meaning they have to waste time cleansing it all over again. If the totem is being blocked, you do not get the benefits of it, so five or so seconds without that perk until the block is removed.

    The good thing is that, if you have the momentum, you can protect the totem for a long time. On the other hand, you will be denying a survivor from potentially cleansing haunted grounds.

    Sounds a little too strong for killers now that I have typed it out though.

    A while ago someone came up with the neat idea to let killers choose which totem has the perk by summoning it on the selected token they run up to.

    I also thought of the idea of giving the killer a way to place where they'd want their totems, but I thought that would've been a bit too much, and a bit too drastic of a change from what it is now. I wanted my idea to be easily understood, and easy to implement you know?

  • @[Deleted User] said:

    I used to feel exactly the same as you before simply accepting the risk that comes with using powerful perks like hexes. In my opinion hexes shouldn’t be used until a killer feels confident in their ability to still use alternative strategies to control the map if the hexes do gets cleansed.

    There's of course the risk of using these perks, but I just felt that it was generally too easy to find out and too easy to find. Particularly with something like Huntress Lullaby, the power would come from survivors needing to realize for themselves that they have a hex, rather than the icon instantly telling them as soon as a skillcheck appears. It's a two pronged change, making totems slightly harder to find, and slightly harder to see it's effect. And if I thought about the change with Lullaby, why not every other hex perk you know?

  • @Gcarrara said:

    Interesting Idea! I suppose it would make dull totem a more interesting target for survivors.

    I suppose with this idea, if a survivor cleanses a 'dull totem' that is actually an unlit hex totems, they would still get the sound notification of a broken hex?

    A bit late of a response, sorry haha. But yes, if a survivor is lucky enough to find an unlit totem that is actually a hex, they'd receive the points and sound cues that would tell them that they actually just cleansed a hex totem instead of a dull totem.

  • Ah, my apologies for all the same posts. I'll delete the others when possible.