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flatlandgorilla

flatlandgorilla

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flatlandgorilla
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  • @redhat74 said:

    Just been working out it is 50 days ago since Twins has been disabled for me and the rest of the players who play using Inverted Up and Down and apparently there has been changes made to Twins… just not AxisYInvert

    It was addressed in the PTB. I hope it makes it through to live 🤞

  • I believe it is. The number 243 is most likely current progress out of 300.

  • Thank you! And I am inclined to agree with you that things are the same. I imagine, in their minds, the extended rift period this time around will help offset the grinding.

  • @redhat74 said:

    9.2.2 | Bugfix Patch

    Retested - Failed, same issue

    Same here. Were you successful with the workaround at least?

  • @flatlandgorilla said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974705#Comment_3974705

    An educated guess would be 2,750. I need to unlock to step 3 on milestones to verify all the formulas, but here is what I have so far:

    Step

    Description

    Formula

    1

    Damage 25 Generator(s).

    running total + (step * 25)?

    2

    Damage 75 Generator(s).

    3

    Damage 150 Generator(s).

    4

    Damage 250 Generator(s).

    5

    Damage 375 Generator(s).

    6

    Damage 525 Generator(s).

    7

    Damage 700 Generator(s).

    8

    Damage 900 Generator(s).

    9

    Damage 1125 Generator(s).

    10

    Damage 1375 Generator(s).

    1

    Complete 10 Trial(s).

    running total + (step * 10)?

    2

    Complete 30 Trial(s).

    3

    Complete 60 Trial(s).

    4

    Complete 100 Trial(s).

    5

    Complete 150 Trial(s).

    6

    Complete 210 Trial(s).

    7

    Complete 280 Trial(s).

    8

    Complete 360 Trial(s).

    9

    Complete 450 Trial(s).

    10

    Complete 550 Trial(s).

    1

    Escape 2 Trial(s).

    running total + (step * 2)?

    2

    Escape 6 Trial(s).

    3

    Escape 12 Trial(s).

    4

    Escape 20 Trial(s).

    5

    Escape 30 Trial(s).

    6

    Escape 42 Trial(s).

    7

    Escape 56 Trial(s).

    8

    Escape 72 Trial(s).

    9

    Escape 90 Trial(s).

    10

    Escape 110 Trial(s).

    1

    Heal a total of 10 Health State(s).

    running total + (step * 10)?

    2

    Heal a total of 30 Health State(s).

    3

    Heal a total of 60 Health State(s).

    4

    Heal a total of 100 Health State(s).

    5

    Heal a total of 150 Health State(s).

    6

    Heal a total of 210 Health State(s).

    7

    Heal a total of 280 Health State(s).

    8

    Heal a total of 360 Health State(s).

    9

    Heal a total of 450 Health State(s).

    10

    Heal a total of 550 Health State(s).

    1

    Hook 50 Survivor(s).

    running total + (step * 50)?

    2

    Hook 150 Survivor(s).

    3

    Hook 300 Survivor(s).

    4

    Hook 500 Survivor(s).

    5

    Hook 750 Survivor(s).

    6

    Hook 1050 Survivor(s).

    7

    Hook 1400 Survivor(s).

    8

    Hook 1800 Survivor(s).

    9

    Hook 2250 Survivor(s).

    10

    Hook 2750 Survivor(s).

    1

    Sacrifice or kill 10 Survivor(s).

    running total + (step * 10)?

    2

    Sacrifice or kill 30 Survivor(s).

    3

    Sacrifice or kill 60 Survivor(s).

    4

    Sacrifice or kill 100 Survivor(s).

    5

    Sacrifice or kill 150 Survivor(s).

    6

    Sacrifice or kill 210 Survivor(s).

    7

    Sacrifice or kill 280 Survivor(s).

    8

    Sacrifice or kill 360 Survivor(s).

    9

    Sacrifice or kill 450 Survivor(s).

    10

    Sacrifice or kill 550 Survivor(s).

    1

    Repair a total of 10 Generator(s).

    running total + (step * 10)?

    2

    Repair a total of 30 Generator(s).

    3

    Repair a total of 60 Generator(s).

    4

    Repair a total of 100 Generator(s).

    5

    Repair a total of 150 Generator(s).

    6

    Repair a total of 210 Generator(s).

    7

    Repair a total of 280 Generator(s).

    8

    Repair a total of 360 Generator(s).

    9

    Repair a total of 450 Generator(s).

    10

    Repair a total of 550 Generator(s).

    If anyone is willing, please post or send me screenshots or details regarding steps 2 and 3 of the new rift milestones so I can once again attempt to identify the values for all ten steps. I see the values for step 1 are the same as the last rift.

    Thank you in advance!

  • I experience the same bug. A workaround is to switch to Victor, go into settings, turn Y-axis inversion OFF, exit settings, then go back into settings and turn y-inversion back on. After exiting settings the second time, the inversion will work for the rest of the trial. This workaround wastes valuable time at the beginning of the match and is very frustrating. I hope this valid bug report by OP is not closed/dismissed again.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978173#Comment_3978173

    The previous rift went increased using fixed numbers. Yes, it is wild assumptions look at your numbers.

    Damage 25 Generator(s).

    Damage 75 Generator(s). +50

    Damage 150 Generator(s). +75

    Damage 250 Generator(s). +100

    Damage 375 Generator(s). +125

    Damage 525 Generator(s). +150

    Damage 700 Generator(s). +175

    This is outrageously wrong.

    You literally just posted the same figures as me except you only listed that milestone up to step 7 instead of 10.
    Each increment is a multiple of 25 and whether intentional or not, corresponds to the step.

    At this point, I'll assume you are just trying to be a contrarian with the salty judgment, especially since i said (twice now) that it was an educated guess and I'm not going to be dogmatic about it since it's a reveal-in-progress.

    The bottom line is the topic of this thread…milestones getting nerfed and I shared some of my experience for those to embrace or disregard as they choose.

  • @CakeDuty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978173#Comment_3978173

    So far you are correct. I am step 4 of damage gens, which is 250. Step 3 of Hook Survivors is 300 and step 3 of Sacrifice is 60. Played many hours and barely feel like I'm progressing. :/
    Idk about the survivor challenges, since I haven't played many survivor games.

    Thank you for your feedback!

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975395#Comment_3975395

    You are making some wild assumptions about the formula. Maybe should of waited for the 3rd tier to grasp the pattern before posting. A more reasonable reading would be a fixed incremental increase.

    Are they subject to change? Of course they are, hence my use of the phrase "educated guess". They are certainly not "wild assumptions," even if they are not fully discovered yet. The formulas are based on and very similar to the previous Rift. If anyone wants to share the "Hook" and "Sacrifice" level 3 or any higher levels to confirm formulas, that would be great. As far as the other five I have at level 3, the new formulas still hold accurate.

  • An educated guess would be 2,750. I need to unlock to step 3 on milestones to verify all the formulas, but here is what I have so far:

    Step

    Description

    Formula

    1

    Damage 25 Generator(s).

    running total + (step * 25)?

    2

    Damage 75 Generator(s).

    3

    Damage 150 Generator(s).

    4

    Damage 250 Generator(s).

    5

    Damage 375 Generator(s).

    6

    Damage 525 Generator(s).

    7

    Damage 700 Generator(s).

    8

    Damage 900 Generator(s).

    9

    Damage 1125 Generator(s).

    10

    Damage 1375 Generator(s).

    1

    Complete 10 Trial(s).

    running total + (step * 10)?

    2

    Complete 30 Trial(s).

    3

    Complete 60 Trial(s).

    4

    Complete 100 Trial(s).

    5

    Complete 150 Trial(s).

    6

    Complete 210 Trial(s).

    7

    Complete 280 Trial(s).

    8

    Complete 360 Trial(s).

    9

    Complete 450 Trial(s).

    10

    Complete 550 Trial(s).

    1

    Escape 2 Trial(s).

    running total + (step * 2)?

    2

    Escape 6 Trial(s).

    3

    Escape 12 Trial(s).

    4

    Escape 20 Trial(s).

    5

    Escape 30 Trial(s).

    6

    Escape 42 Trial(s).

    7

    Escape 56 Trial(s).

    8

    Escape 72 Trial(s).

    9

    Escape 90 Trial(s).

    10

    Escape 110 Trial(s).

    1

    Heal a total of 10 Health State(s).

    running total + (step * 10)?

    2

    Heal a total of 30 Health State(s).

    3

    Heal a total of 60 Health State(s).

    4

    Heal a total of 100 Health State(s).

    5

    Heal a total of 150 Health State(s).

    6

    Heal a total of 210 Health State(s).

    7

    Heal a total of 280 Health State(s).

    8

    Heal a total of 360 Health State(s).

    9

    Heal a total of 450 Health State(s).

    10

    Heal a total of 550 Health State(s).

    1

    Hook 50 Survivor(s).

    running total + (step * 50)?

    2

    Hook 150 Survivor(s).

    3

    Hook 300 Survivor(s).

    4

    Hook 500 Survivor(s).

    5

    Hook 750 Survivor(s).

    6

    Hook 1050 Survivor(s).

    7

    Hook 1400 Survivor(s).

    8

    Hook 1800 Survivor(s).

    9

    Hook 2250 Survivor(s).

    10

    Hook 2750 Survivor(s).

    1

    Sacrifice or kill 10 Survivor(s).

    running total + (step * 10)?

    2

    Sacrifice or kill 30 Survivor(s).

    3

    Sacrifice or kill 60 Survivor(s).

    4

    Sacrifice or kill 100 Survivor(s).

    5

    Sacrifice or kill 150 Survivor(s).

    6

    Sacrifice or kill 210 Survivor(s).

    7

    Sacrifice or kill 280 Survivor(s).

    8

    Sacrifice or kill 360 Survivor(s).

    9

    Sacrifice or kill 450 Survivor(s).

    10

    Sacrifice or kill 550 Survivor(s).

    1

    Repair a total of 10 Generator(s).

    running total + (step * 10)?

    2

    Repair a total of 30 Generator(s).

    3

    Repair a total of 60 Generator(s).

    4

    Repair a total of 100 Generator(s).

    5

    Repair a total of 150 Generator(s).

    6

    Repair a total of 210 Generator(s).

    7

    Repair a total of 280 Generator(s).

    8

    Repair a total of 360 Generator(s).

    9

    Repair a total of 450 Generator(s).

    10

    Repair a total of 550 Generator(s).

  • @ThatRyanB said:

    In addition to the conversation going on in this thread (which we're closely following - thanks for being so in-depth with your thoughts!), I wanted to pose two other questions:

    1. What do you feel is the most complex-to-understand aspect of this Killer's gameplay flow here?

    2. What would YOU name the Drone Buddy? 👀

    Drone Buddy suggestion:

    SONNY

    Scanning
    Overhead
    Navigational
    Negation
    Yokefellow

  • @CountOfTheFog said:

    I get your point, but there is a good side to it that I don't see mentioned.

    The intense passion for this game is something we all share and if we didn't, the game would not be going on 9 years.

    The comments get heated from forum members (myself included). But that's why we have mods to moderate and stop inappropriate escalation.

    If there was zero arguing, that would actually be a negative sign for the health of the game.

    At the end of the day it doesn't matter which side (if not both) you play. We are all still here because of our love for the game. Killers wouldn't exist without Survivors and Survivors wouldn't exist without Killers.

    I've been here a year and I love the community that I'm a part of as much as the game itself. I think in the end it is healthy for players to vent and open discussion.

    I've thought about mentioning this for a while and your post seemed like a good place.

    Well said. I believe it is important to remember the developers' overall theme for this game: To imbue chaos! Horror isn't just about scaring people, it's also about stirring a bevy of emotions to achieve that chaos. In that vein…mission accomplished 💪

  • I can confirm this is now happening to me. According to the wiki and as far as my memory recollects, Ash through Bronze IV should only safety pip at the least. Yet I am de-pipping as a PC/Steam survivor in the Bronze IV grade level.

  • I don’t believe it is a bug. Notice the gaps in the boards. Deathslinger can shoot through those holes.