dednark
dednark
About
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- dednark
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Comments
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Survivors use it because it's fun. Killers consider it obnoxious because survivors use it in their face, so they feel they've been robbed. But honestly, killers should be glad DH is meta. If it gets nerfed, and survivors would use SB instead every game, killers would wish to have DH back.
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No. People who think they're too op don't see full picture imo. They only look at their effect, and the fact that they can be reapplied infinitely, completely ignoring the time wasted to find totem and bless it, ignoring that killer can easily find boon because of loud sound it makes and nullify survivor's endeavors in a second, ignoring that killer can interrupt survivors. Though there are few changes I would like devs to make: no stacking and double the time it takes to bless hex totem.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2541423#Comment_2541423
Come friend there are great vistas of frustration and suffering to inflict on survivors. Embrace cenobite reject cowboy. Legit tho in preparation for the changes i have been playing more huntress and pinhead.
I have zero hope there gonna be able to salvage slinger. This is looking like athe modern freddy incident where they nerfed og freddy when he was performing poorly anyways.
I do enjoy killers that are fast, lethal, take a lot of practice to be good at, and have a lot of freedom in usage of their abilities. I almost never play anyone besides Nurse, Blight, Slinger and Oni. So Pinhead is just not my killer. But I will switch back to Huntress if slinger's nerf will go through.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2540528#Comment_2540528
Did you use to play slinger?๐
A lot. I didn't play huntress since his release, except for achieves. Kind of sad what they did to him.
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All changes are good besides slinger. Removing quickscoping killed any appeal I had for him. I have almost no hope that devs will rethink this change, so RIP Slinger.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2535640#Comment_2535640
Said it before, saying it again:
Designwise Deathslinger was never meant to be engaged in chases. He's a bounty hunter, so you hide and try to avoid him, sneaking from task to task till you have the means to escape him for good. People get this concept with F13 and other games where being caught be the monster/killer means game over, so why can't they do the same in DbD? There are so many killers because each should call for a variety of playstyles, but instead the killers get nerfed in ways that allows to counter them all in the same way: Engage in a chase and loop and juke while they others do gens.
As long as this mentality prevails in a loud part of the community, and as long as the devs listen to it, we won't get any actual improvement in the game.
I sometimes wonder, had people, who say slinger is unfun in chases, ever played against good Nurse, or Blight, or Pphead. Are they fun? The way you play against these killers is by making unpredictable moves to confuse them and make them fail. Slinger works the same. The projectile is not a hit-scan, so it's very possible to predict when he's gonna shoot. I've done it myself and had seen people do it against me. Of course you wont be able to dodge every shot, otherwise his power would be useless(kinda like in ptb). I guess people just parrot the streamerman's opinion, who decided that slinger is THE UNFUN killer. And you can't stick the skill argument to him because slinger player does need skill to perform well. I've seen people suggesting that slinger should become 115 killer. They really want him to be a bland m1 bayonet man that can shoot sometimes. Devs seem determined to kill him, so let it be. -1 killer in the roster.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2534989#Comment_2534989
So instead of relying on that you pre aim the shots. Prediction is also skillfull. You were already prediction their movement so you flick to the right place right? So just do the same..it's the samething just a different timing that's all.
I'll say it again - there is no point to play slinger if he can't quickscope. I can predict with huntress, she has more room for mistake and actually damages survivors if you land a nice shot.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2534749#Comment_2534749
How can you call him weak if you're keeping the unfun zonning potential? Isn't his zonning potential what is really damn good about him? Boring? Maybe yes but if the zoning potential is still there then how is it weaker? How is he weaker if with just 1 add-on he is countering Shift W from survivors? He can just Run while ADS and survivors get to do nothing because they can't outrun him and he can shoot faster than you can dodge at this range. How is this weak!? That's what i'm asking.
If you all are preaching NERF NERF NERF then ofc yeah you will influence everyone to not use him. HE lost something but he now gained something else aswell, his chases will be even stronger.
His main appeal is not zoning, but the ability to quickscope. Before I would go for insane shots, even the long ones, and hit them, because on top of your own skill - fast reaction, good aim, flicking - survivors also were clueless about when you will shoot. Depending on situation, you could go for a shot, if you are fast enough. No more though, because now there is a windup, many shots are impossible to hit, and ads sensitivity is hell, meaning you can't go for flicks anymore. The best way to play now is to zone, which first - takes away any skill, second - unfun for both sides, and third - makes slinger weaker, since closing distance takes more time than hitting your shot.
I'm not influencing anyone to not use him, devs do it themselves by trashing him with unwarranted nerfs, basically removing the soul from the killer.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2534690#Comment_2534690
Huntress slows down when holding hatchets and needs charge to hit max range. Slinger moves faster than survivors while ADSing, he will counter shift W and his projectile is faster than hatchets which means Survivors can't react to it as easy as they can to hatchets and any shot Death Slinger does is always Max range... How is this bad!? Yes he has less range but he is moving faster than huntress and Survivors, projectile speed is superior and he can go from M1 to M2 just the same as Huntress.
Huntress has 40 meter Lullaby and Slinger will have 32 meter TR. You can't change huntresses Lullaby range but you can use M&A on Slinger to reduce TR. Plus Slinger's TR music starts out very slow which is very deceptive. Huntress max charge makes map wide audio queue while Slinger just ADS's with no audio cue and any shot is max range everytime. As long as you are in that range and with the speed of the speargun you're in for a hard time dodging the shot.
All Slinger has to do is make better predictions jsut like Huntress has to do. Slinger shooting is same as Demo's Shredd you wanna use Off the Abyss or ADS with Slinger when rounding corners when you know there's a window in the loop.
You clearly have no experience playing slinger. Try hitting people on ptb who move chaotically when they see you windup and you'd realise how hard it is to hit people with tiny projectile. Nu slinger is forced to zone even more now, with new change to adsing speed you don't lose distance at all. They kept his unfun aspect of zoning, but took away quickscoping which required skill.
Nu slinger is not fun to play as nor against. He is dull, unfun, clunky, weak killer. If ptb change goes live, don't be surprised in a sudden drop in slinger's pick rate(as if it was high before). I myself would just go back to playing huntress, as many others would.
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@lemonsway said:
He will counter shift W while ADSing and can shoot faster than survivors can react but he is screwed? He is just obeying the same laws as Huntress, now he has delay on using power and canceling power. Insta ADs and Insta cancel was not good for the game. You can debate his TR change but just put M&A and you're back on 24 meters so...
Yes, he is in fact a weaker huntress now, we know. No point in having him in the game in his ptb state.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/282970/deathslingers-nerf-is-atrocity
I mean, if sneaking up and coinflip hits are the only strength of a killer, and the coinflip hits arent fun to verse, there is a problem.
There is no excuse to keeping any coinflip mechanics in the game, even if coinflipping is one of the only strengths a killer has.
The more logical conclusion is, instead of defending coinflip mechanics, promoting other mechanics that would supplement his abilities more. Like a basekit slowdown on gens untill healed fully.
Quickscoping as is in the game now, is a coinflip. After the change, it would be a scope with a flick. As long as Slinger can flick his shot, he'd be fine shooting wise.
What are you talking about? Quickscoping just means you can shoot immediately, whether you hit someone or not depends totally on your skill, not coinflips. Flicking WHILE adsing is impossible because of much slower sensitivity in that mode.
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@Ramxenoc445 said:
No quick scoping and a delay to m1 after aiming is going to encourage you to commit to your shot and not spam aim like a maniac :)
Don't worry, if this update goes live, I'll dump him straight into trash. Objectively no reason to play him over huntress anymore. Was fun though.