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deathdoer1

deathdoer1

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deathdoer1
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  • My main confusion with all of this, is I am pretty sure they could always communicate with MS and Sony. Get some form of update to where the process is, and relay it back to the community. Instead of letting everyone sit on their thumbs growing more and more impatient with the lack of updates...

    I really don't see how this is such a big deal for people to want. We enjoy the game, we were hyped for the dlc. Now we are watching youtube videos and streamers playing all of it while we are stuck with a crappy shrine and maxed BP/Shards...

  • I had planned to drop 50$ for skins but with how this wait has been and being maxed shares and bp... I’m basically not going to be spending money on such a poorly run game. 
    Poorly run, because you don't like to wait? ######### man. Go play Fortnite. 
    My complaint  is lack of communication prereleasre for pc and post. If you think this has gone smooth and poorly run isn’t  good description for the curtain call release to consoles you are delusional..
  • I had planned to drop 50$ for skins but with how this wait has been and being maxed shares and bp... I’m basically not going to be spending money on such a poorly run game. 
  • Like all hype for me on ps4 is gone...I hate getting hyped up for something then waiting several weeks after it's been released

  • I like silly things but don't mind serious horror things. I just see the ghost flash light from halloween event in KYF. Where it shows a very spoopy ghost on the wall if you shine it xD. So idk how serious they wanna keep it. But it'll appeal to more people with diversity.

  • I assume the flash light itself would have it however it wouldnt be something he would keep after game. Would be a general bring this flash light in and it has this skin. Same as the charges, you bring an item to 10% charge. The next time you bring it in it isn't at 10%. Because it goes by a game by game. Also I didn't mean to come off as rude. Just people complaining about a company wanting to make money is a stupid thing to complain about. It's literally why they're at work...working.

  • If they can help balance the game, the totems will be fine. Right now the game is almost completely dependent on ruin and how long it stays up. Whenever they balance the game a bit more. The totems will be fine, although I personally think they shouldn't be lit. Or shouldn't light at the start of the match. Perhaps only when they are active. Like you see a totem and go to work on a gen, you get a skill check showing you have Ruin debuff. Bam totem lights up. (i'm sure it would be hard to code but perhaps only players effected by said totem can see the totem as lit).

  • Lol, don't buy it if you don't wanna participate. Some of us here have jobs and are functioning adults who don't mind supporting the company for things we want.

  • Increase gen completion time to 120 seconds, increase opening exit game times, and possibly require 1 additional generator to be completed. Wouldn't fix pallet looping and what are basically the core on how people play survivor but would help lesson the damage they do.

  • I dislike the self care nerf tbh. Im not amazing at the game by any means however I am not that bad. I usually end up around rank 5-7 if I actually play actively since I work a lot. Games without self care feel like a huge disadvantage. Self care isn't what makes playing killer harder. I don't play killer often but im nearing rank 10 right now and I almost ALWAYS kill 3 people (swf is different but in that i almost play super defensively since swf are almost all dumb with wanting to save). Self care isn't an issue, DS is and certain loop spots. Which im being honest here. If you get to a loop spot, I walk away and kill someone else lol.

  • I'm curious how will it work if a team mate comes to heal you while you're self caring. Why stop at 50% self care healing just to have someone have to 0-100 you. I see it lowering altruism at the end of the game from someone say being at 51+ percent and just not wanting to reset back to 0 for me to heal them.

  • I really don't see how you could abuse a mechanic of if killer is within 12 meters of hook it slows progression. Even if a survivor is near the hook. The killer either can leave that be, or just down that survivor. You could try to take advantage of it but then you're leaving 2 survivors busy.

  • Why not, when a killer is within 8-12 meters. The entity is displeased and slows the progression of the stages? That way all a killer has to do is not be a **** and be good instead of having to sit and stare at a survivor...

  • Just happened to me again, it kills the incentive to wait till your entire team is safe...I'm super altruistic in personality which is why i suck at killer lol. I feel bad for survivors and let them go. But it sucks wanting to be the last one out and i've lost not even exaggerating. That makes 8 games that were 15 minutes plus that i lost today...i've lost 2 hours of blood points and pips from today alone...please make this a priority as it's killing the game for me.(and im sure others, it's not all about me ik.)

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