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ctrlaltdefeat36

ctrlaltdefeat36

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ctrlaltdefeat36
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  • 3 rushes is a significant trade-off for look angle and speed. Remember it's a flat 20%, not 5 or 10% faster with each rush like with new / old speed add-ons. The look angle is great for console players as it helps them catch up to what PC players are able to do with The Blight. And this is much less problematic than the infinite rush prior version of this add-on. No add-on should have 2 rushes like compound 33. It's useless and worse than basekit in its current state. I have a feeling BHVR will slightly buff C33 to 3 rushes to line up with the tag. Remember iri add-ons should be worth running, even if the killer is strong, otherwise what's the point?

  • @Cypherius said:

    "We are leaving the game because a massively overpowered and oppressive killer got a set of minor nerfs"

    The entitlement is palpable.

    This assumptive, loaded and plain false statement says a lot about you.

  • @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648052#Comment_3648052

    No, it wan't. No 55% turn rate penalty was the only thing that justified Vial other effects.

    Flat 5%? Barely noticeable.

    7 tokens? You don't need it in 90% of scenarios, and when you do need them, you have bigger cooldown for it.

    If this addon had 10,5 sec recharge at least, yeah, turn rate downside could have sense. Now it has no sense.

    Devs said "it seems to us that we left this addon in a weak state" before buff, but then after reading a few outrages they changed their minds. Like always, there is no balancing, there is who is crying louder.

    Now this addon only worth running with C33. And it still mediocre combo.

    https://forums.bhvr.com/dead-by-daylight/discussion/405162/its-been-a-wild-ride

    His addons needed nerf, except speed addons. I loved addons variety too and it's sad devs couldn't save it.

    But i still play him, because he is fun even without addons (but nowhere as strong).

    But seems like they want to nerf his basekit and i know that many killer will left this game after this. It's really bold to nerf one of the most balanced kit and one of the most popular killer in the game. Good luck with queue after June, i guess.

    I couldn't agree more.

    "Devs said "it seems to us that we left this addon in a weak state" before buff, but then after reading a few outrages they changed their minds. Like always, there is no balancing, there is who is crying louder."

    They went back on their changes within a few days because people threw their toys out of the pram.

  • @sizzlingmario4 said:

    The 55% turn rate penalty was the only thing that justified Adrenaline Vial having all its other effects. Removing it was a mistake, the devs realized that and they added it back in. I get Blight is a fun killer and that's perfectly fine and I'm glad you enjoy him. But an S-tier killer does not need insanely powerful addons.

    That's why they should break up the add-on's effects. This would make it less powerful and provide more utility without the need for a major downside.

    @Khastrx said:

    We didn't need to hear all your history about when you started to play games. Just two posts here suggests you don't usually get involved with the wider community or understand when certain things need changes, but more your putting you're own expectations and getting upset when they don't fit your mold. Sure the game is at times very frustrating and far from perfect, but Blight had this coming, and even then he is still a top tier killer.

    Not true. I've been playing the game actively for quite some time and have been heavily following Twitch streamers in the space for a while too. Further, I've been closely following this forum for some time as a reader. Just because I don't spend all day on this forum posting doesn't mean I don't have solid suggestions for improvements to the game. It's not about fitting my mold. It's about having utility for add-ons for one of the most popular killers in the game. And making it more fair between console vs PC. It's also about the mindset behind many of these changes being made which do nothing but frustrate people.

    @Xernoton said:

    I don't see why it would be bad to nerf something that is way overtuned to bring it more in line with the rest of the game. Both sides want to have fun and if one side is so much stronger that the other is screwed anyway that can't really happen. There is not much fun in losing against a specific loadout more than they actual player.

    Which side is so much stronger? Standard M1 killers in Dead By Daylight today feel so weak it's almost pitiful. They get bullied all the time by survivors and can barely get a few hooks per match. Killers should be powerful, not have survivors running circles around them like they do for so many characters.

    @Thusly_Boned said:

    Excuse me if I have a hard time conjuring sympathy because the S-tier killer got an extremely light nerf (almost lateral change rather than nerf, it could be argued).

    Lots of people threaten to quit DBD for a myriad of reasons, but citing the soft Blight nerf as one of them is comedy.

    "Survivor main has entered the room" ๐Ÿ˜‚.

  • It's not about "best" (which is subjective anyway). It's about utility. Do they have enough utility that people will actually bother to run them. And the answer in the Blight's case is no.