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  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405901#Comment_3405901

    Pitchers can only throw fastballs up to five innings in a baseball game.

    You can only throw fastballs and breaking balls until nine innings.

    It sounds more like DH was a curveball and you only ever learned how to throw curveballs. There's dozens other kinds of pitches, go learn some of those.

    The chase in this game is always the same. When you meet a killer, you run away, but eventually you get close. At this time, DH can play various psychological warfare. Someone who simplifies the game won't understand. Because when you meet a killer, he only uses the palette and dies.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405715#Comment_3405715

    And I can say that I don't want to be a millionaire, but argue they should make the probabilities of winning the lottery higher as that would make playing it "more fun and thrilling".

    You still can mindgame in loops to have your "psychological warfare" fun in the game. Having DH as before is having a pass so you have to make 5 strikes before you are out instead of 3, which invalidates the good work of the pitcher.

    I told you the point that the Dead Hard Patch simplifies the game. You don't know?


    Are you really playing this game?


    I'll give you a quick example

    Pitchers can only throw fastballs up to five innings in a baseball game.

    You can only throw fastballs and breaking balls until nine innings.


    This is the case with a dead hard patch.

  • There are a lot of people who don't understand that the Dead Hard Patch simplified the game. 


    One way or another, the chase eventually narrows the distance from the killer.

    Then we'll use the board of the structure.

    A good killer builds anger and catches survivors without breaking boards.


    At this point, you can make a dead hard without using a board and keep your distance from the killer.

    Or even if you use a board, you make a dead hard by pretending to cross the board through psychological warfare.


    Besides this, there are various ways to use dead hard.

    In order to interfere with tunneling, they get hit instead and then induce another flat hit with dead hearts. 

    When we rescue a survivor who is hooked from an injury, we can get Dead Hard and rescue him. 

    When you save a survivor lying down from injury, even if a killer approaches you, you can escape to Dead Hard.


    It's not all easy.

    There are many times when you don't succeed.

    Now you can only use Dead Hard twice.

    I can't play like that anymore.

    Even if you're good at distance and looping, you have no choice but to use a board and die when a murderer comes.


    I'm just saying it's not fun to simplify the game like this.

    But there are more people who don't understand than I thought.

    I'll just delete the game.

    Have fun playing the game.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405715#Comment_3405715

    And I can say that I don't want to be a millionaire, but argue they should make the probabilities of winning the lottery higher as that would make playing it "more fun and thrilling".

    You still can mindgame in loops to have your "psychological warfare" fun in the game. Having DH as before is having a pass so you have to make 5 strikes before you are out instead of 3, which invalidates the good work of the pitcher.

    What the hell are you talking about?

    I told you the point that the Dead Hard Patch simplifies the game. You don't know?


    Are you really playing this game?


    I'll give you a quick example

    Pitchers can only throw fastballs up to five innings in a baseball game.

    You can only throw fastballs and breaking balls until nine innings.


    This is the case with a dead hard patch.

  • @Batusalen said:

    This post is a strange way of saying "I want to win and only won because I over relied in DH and now I can't do that anymore so I'm going to cry and made up excuses of why I don't like the game".

    The funny thing is that DH is as effective as it was before after your first hook. If you are worried of being tunneled and not being able to use it, pair it with DS. After you are unhooked, you would be able to use DH to extend your next chase as you did before, with the added benefit that now you would catch the killer by surprise more often and now only a few would expect you to have it.

    You and all the people that stopped using it because of the change is because the perk carried you through all the chases you had. You wasn't winning the chases, the perk was. And now that it won't win games for you, here you are saying "funny" things.

    You can't read. 

    I never said I wanted to win. 

    I play a lot of murderers, too. 

    Probably completed more skillful killer challenges than you did. 

    The point I'm making is that Dead Hard has become a patch, simplifying the psychological warfare of the chase. 

    The game itself has become simpler. 


    I wrote it down on the top. 

    For example, in baseball, a pitcher throws only fastballs. 

    Not having a dead hard only throws a fastball.


    It's not fun. Do you get it?

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405464#Comment_3405464

    What the hell?

    You think that using deadhard is some peak of skill?

    It's random gamble if you can't react. So killer can't use lunge and waste 4 seconds each chase, because of this perk.

    But there is not much extra value for the game.

    You can still use it, when you need it so much. What you want is still same, you just won't use it so often, but that shouldn't matter for you. Unless you want it simply because perk was really good for survivor.

    Sigh. 

    Using Dead Hard is not the pinnacle of your ability, but you can maximize the fun of psychological warfare in a chase with a killer.


    For a kid like you, this game is all about running a generator and using a board when you meet a killer


    The killer you meet will definitely do the lunge

    The killer I meet either waits to use Dead Hard or leads. 


    There are a lot of strategies and a lot of psychological warfare in this game. 

    To explain all this is to teach the monkey math. 


    For example, in baseball, a pitcher throws only fastballs.

    No dead hard means you only throw a fastball. 


    It's not fun. Do you get it?

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405426#Comment_3405426

    psychological warfare? Really?

    Staring at survivor is so fun counterplay. Not really psychological, just boring.

    That perks basically disable killers lunge attack, even monkey can use it on reaction against that.

    Maybe try to mindgame with your movement like normal survivors? You don't need perk for it and if you care so much about it, you can still use it.

    After two weeks, killers are going to stop respect DH, like the did with DS. Then you will be use it at least once per game and second use will be your cute warfare.

    There's nothing to say about the psychological warfare of the chase as simple as you do. 

    It seems to me that you just played a game where you had to put down the board and die if you used it up.

    Now that bhvr has made it such a game by killing DH, it won't make any difference to you.

  • @gamebo5000 said:

    Just get better at looping, if 1 perk makes this much of a difference then its 100% you.

    The most fundamental fun of this game is the chase.

    The killer catches the survivor in a chase

    Survivors need to run away from the killer.

    In the process, it is the most fun to compete through psychological warfare.

    Dead hard is what maximizes this psychological warfare

    But you must be having fun just running the generator, seeing as you're talking about other crap.

    Yeah, you keep the generator running.