codebibi
codebibi
About
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- codebibi
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Comments
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tunneling is out of control it's every single game now wich make the game awful and really not fun to play for survivors and with the anti tunnel perks that has been nerfed to oblivion there's nothing survivors can do. they really need to do something about it.
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i would love to see map offering been removed i'm so sick of people using it to get a advantage even if it is someone on my team. just removed and give back the blood point and let the game decide of the map.
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terrible idea. killer base speed is already faster than survivors, they have blood lust that gives a huge amount of speed for free and they can stack it with haste perks. killers are already too fast and doesn't need more speed.
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the game is extremely killer sided. killers can abuse camping tunneling and slugging all they want without any consequences, extremely powerful aura reading and anti gen perks. anti camp and anti tunnel doesn't do anything killers can just go through it. billy got over buffed and is too strong, huntress was already a super strong killer got buffed even more for no reasons, hatch got heavily nerfed, healing has been nerfed a lot over the years, anti tunnel perk got nerfed to oblivion and are useless. the game is a nightmare for survivors right now it is really bad.
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do you even play survivor ? ever ? because it is a terrible experience it is really bad. killer keep getting buffed and survivors nerfed and killers are free to be as toxic and obnoxious and abuse game mechanics like tunneling camping and slugging as much as they want without any consequences. survivors anti tunnel perks got nerfed to oblivion and are useless now, healing got nerfed multiple times over the years it's a nightmare and really not a fun experience.
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one thing i forgot to say that i hate about the new billy is that he doesn't have cooldown or charges on he's chainsaw. leatherface have charges to prevent the spam making him too strong so why not billy. he can just spam he's chainsaw for a unlimited amount of time during the entire match, there is zero point for him to use a m1. giving a killer the ability to spam the m2 over and over is not the solution for balancing the game.
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i faced the new billy today and the team got destroyed in a few minutes. he got overbuffed, running too fast, missing recovery too short and the curve are insane. he can run around a entire loop to get you. he is way too overwhelming now.
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12% on top of the 8% when all survivors are injured which make gens incredibly slow
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the thing is she was also proxy camping the totem making it impossible to break. how is that even fair for survivors to face a killer with a unbreakable totem ?
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i understand that you want to keep your totem as long as possible but body blocking a totem like a powerful hex like devour making it impossible to break is totally cheating and should not be a thing. body blocking just should be removed from the game.
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https://www.youtube.com/watch?v=Iq68jrbkHuk
so on top of the flick tech that make slice 'n dice already super annoying and nearly impossible to dodge hens found a combination of add ons to get pratically infinite dash that make chucky even more toxic and obnoxious. these 2 add ons can't stay like that and it really needs to be adressed. they need to be nerfed or rework or this is gonna be a big problem for survivors.
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@NotJared said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596759#Comment_3596759
To clarify about the kinds of maneuvers I’m talking about, these are the all the kinds of maneuvers that make him impossible to dodge at once. (No sleight at this person or anyone, this is just a good example of what I’m trying to describe)
Of course not everyone is going to know how to double the Slice and Dice, but the way this person is able to curve the dash so hard when leaving shack is part of what makes many situations against him feel like a lose-lose scenario.
https://twitter.com/numino0us/status/1730330035612012999?s=46&t=FQhSZ8wjmMidrp7A4Hqg_w
yeah chucky is disgusting right now he should curve like billy he shoudn't have the right to turn around like that and the worst part is the hitbox that is 3 times bigger than the killer and his knife put together.
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@itstofuuu99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/398263/the-good-guy-feedback
https://www.xbox.com/play/media/RBfYW8YeM6
his hitbox definitely needs looked at
so i'm not the only one thinking he has a disgusting hitbox. i've been hit when the killer's attack was way behind me and i even took damage by a guy hitting a wall it's like the hitbox is 3 times bigger than the character.
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@NotJared said:
I'm currently finding The Good Guy generally incredibly fun to play against! He's scary, and exciting! I love playing as him, and the stealth/footfalls are very fun and scary.
Playing against him, the sheer height alone could be considered a power. He has a lot of inherent advantages that many killers don't, such as being able to look around corners with the camera or just not being able to be seen due to his height.
I will say, though, it feels there are many situations where it feels like there is nothing a survivor can do to avoid getting hit by the Slice and Dice, and that feels pretty awful and aggressively unfun to go against.
Players are figuring out how to curve around corners during the dash and flick the camera during the swing, and with the massive size of the Slice and Dice collision (and the lack of a locked camera once the swing is in motion) it feels almost futile to even attempt to dodge the dash. There are many situations where it feels like no matter what you do in chase, you will lose.
I don't want to necessarily see the character made clunkier, because he feels AMAZING to play as! And dodging the Slice and Dice is still exciting. But definitely some tightening of the collisions to make the Slice and Dice hits less incredibly generous would feel good.
There has also been the discovery that you can look down to dash at tighter angles against walls and after scampering mid-dash and make "hug tech" plays. Being able to do these "hug techs" makes it incredibly difficult to make any kind of dodging maneuver, as it allows The Good Guy to dash in nearly any direction! I've seen it be used to make full circles around loops in the time of a single dash. I don't think this is a healthy thing to leave in the game, and it's nearly impossible to avoid.
I also think Friends 'til the End is a very beginner-unfriendly perk. It has a lot going on for it, and the sheer length of aura reading on it is incredibly powerful against those who may not understand what's going on, and the constant location/aura reveals on every hook (especially towards the end of the game) can feel very annoying and oppressive. I don't think the perk is particularly "overpowered" or too strong, but I think it is quickly becoming very annoying to play against in a very similar fashion that Ultimate Weapon is.
I also think Hex: Two Can Play needs a small buff to make it more of a threat, and to even make it feel worth using. One of the biggest spots where Hex: Two can Play can fall short is when survivors can blind killers with their flashlight for a total length of time that's longer than Two Can Play's effect. Killers are blinded for 2 seconds by default, and many flashlight addons can increase the duration even further. If this is used against a killer running Two Can Play, then the "revenge blind" against the survivor lets up before the Killer's blind even lets up so they can take advantage of it!
The same goes true for stuns; when a killer is pallet stunned for 2 seconds by default, survivors already have time to recuperate from the blind before the killer can get their bearings.
For this reason, Hex: Two can Play feels like it must be combined with Enduring to speed up stuns to guarantee that the Killer can get back on their feet and moving to be able to take advantage of Two can Play's effect before the Survivor's blind even wears off.
It would be nice to see a duration increase on Hex: Two can Play's effect, especially considering the time it can take to get it to even activate and the fact that it can be deactivated before any worthwhile value is gained from it a la totem cleansing!
Overall though, this chapter is incredibly fun on all fronts, and I think some things needs just some slight tweaks and adjustments here and there!
i've been hit by slice and dice by people running around a entire loop multiple times so i'm not the only one thinking it is not normal. i've seen videos of the ptb and he can barely curve like billy. the fact the hug tech work and chucky is a problem and need to be address. this glitch as been in the game for way to long and make blight and chucky ability nearly impossible to avoid it is a guaranteed hit no mater what.
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i think friends 'til the end should have a cooldown like make your choice because too many people are abusing this perk since he came out and also the 2 green add ons that show the aura of survivors should also be nerf i've seen a lot of people use them together and it gves too much information to the killer they are too op
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i would love to see the legion get nerfed or reworked i'm so sick of this killer. the ability have extremely low couldown stay for a while and spending 75% of the game mending is a nightmare and this killer is even worse with thanatophobia with how much healing got nerfed over the years.
so my 3 options are :
-double the cooldown
-make mending faster or
-rework legion entirely
one of three but something as to be done bc the ability spam mending simulator is a big problem and this is something that really need to be adressed
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all of the things you said make the legion faster and stronger than blight. are you crazy ? legion is already a pain to face with how much she can spam her ability and the mending simulator and she is even worse with thanatophobia it take ages to do gens she doesn't need to be stronger.
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i totally agree this is getting ridiculous how fast killer moves.
-they have blood lust that give 5% per level up to 15% wich is way to much
-they have play with your food that does the same
i think the alien one is fair since it remove blood lust and last for a couple of seconds
and now chucky is coming with a new haste perk that also give 5%
and don't forget that a lot of killer also have add ons that also increase speed as well
and the worst part is that all of them can be stacked
if this continu all killers of the game are gonna be running at blight speed, even the nurse
all killers perks add ons and blood lust should get nerfed and not stackable
personnally i don't understand why mft got nerfed as well
3% only when injured and not exhausted seems pretty fair to me and you can barely see the difference while running
it was the only viable perk to counter all speed boost killer get but now the way it was nerf make it really bad and one of the worst perk in the game. completly useless
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yeah they nerf window vaulting without saying anything and now they are useless. fast vault speed is the same as mid vault and you land on the other side to close to the window it is impossible to avoid a hit now. if you decide to vault a window you basically give the killer a free hit on you.
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even i as a survivor main think that the tail attack should not be easily dodge it would make it useless and make it very weak but the hitbox should be change it is god damn awful.
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the only thing i want personally is for the tail hitbox to be change. it is very awfull like i keep getting hit through standing up pallets, around corners and even through walls sometimes. the hitbox is way worse than huntress hatchets, nemesis tentacle and wesker dash.
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11 seconds is a lot and in a small map the killer can easily go to someone and start a chase before it ran out
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he already can place a billion trap everywhere on the map to camp everything at the same time and he can replace the one that has been neutrelized instantly making emp nearly useless and you want the emp to be nerf after it already been nerfed before.
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abusing game mechanics to get a easy win is the exact same thing as cheating i see no difference and this type of thing should not be allowed in a multiplier game. It's extremelly toxic and ruin the fun and game expercience of other. you probably have fun as a killer but not the survivors, this is selfish of them. and since the beggining of the event i have been tunneled on hook to death 99% of the game i've played. you really think this normal behavior on a multiplier game? i don't think so. killer need to be punished to make them stop this toxicity and make this game a better place where people can have fun and enjoy the game.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2073148#Comment_2073148
Absolutely. There are lots of in game counters to both, if the Survivors can't figure them out after 10 straight matches that's on them. Also rank is meaningless, it's more a sign of how often you play, not how well you play
that is true that rank is meaningless. i've been camped and tunneled by purple and red rank all night by players playing like rank 20 before posting messages so i agree with that .
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@Fiona_Goode said:
https://forum.deadbydaylight.com/en/discussion/comment/2072529#Comment_2072529
It doesn't matter. If survivors won't pip, it's not the killer's problem. You're putting too much responsability of your gameplay on someone else. And the worst part is that this someone is actually your adversary. Do you realize that? It's not their job to make your life better. Don't be entitled. Do you stop and think about if the killer is gonna pip? I'm sure you don't. .Because that's not your role. It's not your problem if the killer pips or not. The same goes to the killer. Not. Their. Problem.
do you think it is fair for survivors to play with green or yellow rank on their team because they loose 3 or 4 rank after being camp and tunneled more than 10 game in a row ?
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this is a really big problem in my opinion and killer camping and tunneling should be punish. the thing is, the community is already really toxic and by saying it is a tactic, the devs push people to play like that and the community is becoming even more toxic. it is not fun for survivors to play against killer like that it is ruining the game and it is even worst when you are a solo survivor and get camp tunneled 5-10 game in a row. i think it could force killer to play better with skill instead of using cheap tactics by abusing the game mechanics and ruining other players game.