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ceeroover

ceeroover

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ceeroover
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  • @altruistic

    Just as a side note, currently it wouldn't even be a real punishment as most of the players would agree that beating a random group is easy and a 3-4k very common. Bringing SWF to this level would just even it out, what wouldn't be okay anyway - just saying.

    I'm not entitled to win every game, but it's sad to stomp randoms in the ground and get stomped by SWF in return. This is not the right balance.

    But just saying no if somebody proposes something about SWF (comms with friends can be a clear advantage) seems to be entitled as well.

  • If I could keep a green Mori, I could have used in the match, it would be ok as well. This would have been my second suggestion. I would also say Moris are not that rare, but I don't want to waste 50kP to get one in a Bloodweb.

    I know about the punishment, but as we have not seen any compensation, it's basically a punishment of killer and solo players we have seen so far. It's not much better from my perspective.

  • OK, than give it always, no matter what rank :).

  • I assume this is a common feeling within the playerbase. But maybe we expect too much. The average DBD developer might not be a passionate DBD player at the same time, so he/she might not have the same focus as the playerbase. Also, most of them just work on one piece of the puzzle most of the time, probably without looking too much left and right, or without the possibilities or resources to do so.

    Don't get me wrong, I wonder about the constant rate of unrelated bugs with every patch/content release as well, which I often also don't understand, how they can pass a basic quality control.

    But on the other hand, I guess this is how it works at most places. You'll find this everywhere, if you look for it, not just with these developers or in gaming industry. Therefore, it's maybe not so hard to believe.

  • @PhantomMask20763 said:

    https://forum.deadbydaylight.com/en/discussion/comment/556027#Comment_556027

    If he got 3 of you, that's on you guys. Pay more attention to your surroundings, it is not that hard. Run when you see him and break him out when you have good LoS on him

    I'm fine with that, just wanted to know if this is how it should be...

  • Is it design choice that he can get more than one survvior exposed at the same time? Just had a game where he stalked 3 of us at one gen, and we all were 1 hit.

    Ok, you can try to prevent this, but seems a bit too crazy if it happens...

  • Ha, ok got me. I have no clue on SSB. However, just googled SSB Tournaments and mostly see single and double brackets. Does not seem to be the most popular mode in tournaments.

  • @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/546316#Comment_546316

    Great argument supported by facts and logic. You seem to fail to understand the entire purpose of a game in general, and ALL games, not just video games.

    Again, I will point to Super Smash Bros, a game born to be casual, but still balanced around the top 1% of players.

    Bring substance or just dont bother.

    There is a 4vs1 competitive gamemode in Super Smash Bros?

  • This game is balanced on averages, which will never cover the extremes.

    For balance regarding pips, just count the matches to get from r12 to red ranks with a mid tier killer and as solo surv from r12 to red ranks and you have the current balance, spiced with some rng.

  • I couldn't care less about the distraction by OoO. I think it's just stupid that the killers position is precisely known to the team all time.
  • I wouldn't say killers are broken, but BBQ allows killers to take very powerful addons regularly. I play killer too, so I know how hard it can be at high rank (especially if you go just with basekit). But still, if you constantly ran into killers that deny perks like Dead Hard or even worse one shot bullshit addons, this feels meh. And the killer can easily bring addons for 10-15k BP if he constantly get earnings of 40-60k BP each round.

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