Avatar

bunnypup

bunnypup

About

Username
bunnypup
Joined
Visits
45
Last Active

Comments

  • @ShinobuSK said:

    They already changed it with this patch

    Omg forreal? What are the new requirements? I can't see because it's a hidden achievement

  • Freddy is by far the easiest IMO. Base speed, simple "trap" ability, passive ability, and a teleport makes for a really easy to learn yet strong M1 killer. Even if you don't have teachables that synergize with his teleport (ex: BBQ, tinkerer, thrilling tremors) it's extremely useful.

  • Guaranteed just being able to tank your fourth basic attack hit? I don't think it encourages smart play or unique game mechanics imo. The trade off (not being able to use an endurance perk) isn't worth it for one, and I think it would just encourage more lazy survivor play. I think the conditions for the MoM proc should be from the result of actions that actually reward the survivor with BP.

    What if MoM instead could proc only if ALL of the following is achieved:

    -1 protection hit

    -1 safe unhook

    -1 full heal state

    -1 stun on the killer

    Each has to be achieved individually (ie. will NOT proc if you simply do 4 protection hits, or 2 unhooks and 2 stuns. each has to be done once). This encourages actually playing the game in a realistic manner that doesn't requiring fishing for a specific play style (ie. running into killer's carrying a survivor to gain an EZ protection hit...). You could easily proc it by doing an unhook, protection hit on the unhooked, engage chase and win via stun escape, find unhooked and heal. Bam endurance effect, and well deserved... This to me is fair and makes sense without requiring TOO much effort for a very beneficial reward. Part of the playstyle balance as well is that this encourages the MoM player to not be a gen-jockey and more of an unhooker, which can be a good or bad thing but allows that gameplay variance you want in perks.

  • You can get by very well without it so I wouldn't say it's THE strongest but it's a very good perk and universally useful in any build. If you're solo queue and your goal is to escape my idea of a strong universal build is: Dead Hard / SB (or any other exhaust TBH) + Borrowed Time + Some sort of strong aura perk (Bond/Empathy/Kindred) + Iron Will, and Spine Chill just doesn't trump any of these four picks IMO, and I'd still rather throw in something else like Adrenaline, Deliverance, Quick & Quiet, Botany Knowledge, Prove Thyself, Unbreakable, Soul Guard or Leader just to name a few.

    If I use it I like to pair it with Resilience.

  • What, you JUST provided examples where you DC'd NOT on death hook, and even if you were, just give the killer their points.

    If you didn't need ANY help getting out and have that much experience, there's a bigger issue going on with you if you can't manage your anger/salt playing with low ranks/bad teammates or you're just in denial. Also, ever consider your brown/yellow ranked teammates aren't good because they haven't played as long as you? Consider therapy if you keep finding that every poor teammate is out there to personally ruin your gaming experience. If you understand they're NOT personally attacking you, then reconsider your life choices and attitude.

  • If you can't handle playing SOLO as Solo survivor, don't do it. There is no excuse for DC'ing. Seriously. If you're stuck in terrible ranks due to rank reset and find it hard to deal with the teammates that accompany, there is no other option but to toughen your skin, get as good as you can get, and/or grind to get out. The red rank solo survivor experience is night and day from brown/yellow...

    Here's my actual survivor advice to climb out of bad-teammate-ranks. Since you're say you're stomping as killer, farm BP with killer so you can utilize survivor(s) equipped with high rarity toolboxes + BNP and high charge medkits. Play as gen focused as possible and trust your teammates to be altruistic for you. Your goal will be to:

    1. DO NOT GO DOWN FIRST no matter what.
    2. Get 1 gen done as fast as you can before you personally go down.

    There are plenty of perk builds that can help you achieve this. Example of a decent all arounder: Dead Hard or Sprint Burst / Spine Chill / Kindred / Whatever Else You Want as the Fourth

    You cannot control your teammates. You can control your attitude, and you can control the amount of effort you put into maximizing your own gameplay. If you don't have a SWF group to bail you out of dookie ranks, souring your attitude and mental thickness by DC'ing like a baby will not help you.

  • Yes please. I'm working on P3'ing both sides but remember the teachable grind for every character all too well.. this game is way too brutal for new players or those who haven't sunk hundreds of hours.

  • Consistent R1 Solo Survivor & R1 Killer (No mains) with almost 1k hours here. I've played DBD since it released in 2016, taken many year long breaks, and have been playing consistently for the past couple of years solo the entire time. I've seen every common play style on both sides and escaped brown/green rank hell as solo from rank resets after taking breaks several times. I think at the higher ranks of play, the game is fairly evenly balanced. There are so many variables in DBD that can make each match extremely different from each other. Play styles that revolve around one tactic will not consistently work in the long run. A coordinated survivor group (and I've been a part of countless ones as a solo survivor) will always be able to go toe to toe to ANY killer (as long as there's no DCs, early quitters, and not a HUGE serving of bad luck a.k.a a killer gets a super quick first down using something sort of OP like a pinky finger clown...). Here's my two cents:

    Dead By Daylight simply does not encourage casual gaming if you're the type to get mad about camping, tunneling, and slugging. Your only hope is to literally get better. Learn WHY these tactics are strong and how to beat them. This is the only way to get better, and when you do, you will learn these tactics are not as ridiculously strong as they seem at the lower levels of play. There is no other way around this. Overly nerfing these tactics will only do harm to the balance of the game, lowering the skill ceiling and removing the game's demand of you to climb the skill ladder.

    Camping, tunneling, and slugging all have weaknesses that can be exploited by GOOD survivors if a killer is relying on these tactics alone. A consistently good killer (ruthless/merciless 3-4k per most matches) will most likely NOT incorporate a play style that revolves around these tactics. If you try to do this at higher ranks, you WILL get ran, you WILL get out-genned, and you WILL score a 1k or maybe at best a 2k brutal score. Again, this is if you're against good survivors that know how to counter these tactics, and I'll only devote significant attention to what I think is the strongest.

    Face Camping: If a killer literally face camps an early first down, most of the time even 4 high ranked solos will be able to recognize this and just focus on gens using the survivor as a sacrifice. As long as the first hook doesn't early struggle and kill themselves OR DC, the last 3 survivors have a somewhat easy escape if they can lead a chase and let's be honest... most face camping killers are NOT absolute beasts at the chase (otherwise they wouldn't rely on face camping).

    Again, so the situation is a killer got an early first down and is face camping to turn it into a 1v3 ASAP. 2 of the survivors NEED to be on gens, and the last can optionally TRY to pull and help determine if the killer is really face camping or proxy camping so hard it's basically face camping. When it becomes obvious the face camper will not stop, such as the hooked survivor reaching stage 2 and killer not budging, the situation should be known and you need to have all 3 survivors on gens. By the time the killer pulls off, you should be at almost only 1 gen left or they'll all be popped. If there's 1 gen and the survivors didn't 3 gen themselves, all it takes is one decent chase and the killer is GG. Killer loses a pip, barely earn BPs, and 3 survivors escape. This entire situation is even EASIER to pull of if it WASN'T an early first down. The same survivor tactics apply only this time you should already have gen(s) completed.

    This is THE only "lame" style of camping that is highly effective against inexperienced/lower skilled survivor groups. Without appropriate gen progress, the killer will inevitably turn it into a 1v3, the game gets considerably easier for the killer where it's considerably harder for the survivors, and if they continue to face camp a second survivor to death it's GG for the survivors. This is the face camper's trap. Do not fall for it by trying to save, and letting him get easy hooks + continuing to face camp while gens get done at a crawl. Do not fall for it as the hooked survivor by quitting and screwing your teammates.

    Proxy camping: This style of camping is a MUCH more nuanced because there's the possibility of accomplishing a save. It's also still very strong, and when used at the right times, can be a welcome tool for a strong killer in situations where they're already ahead in the match (higher hooks to gen progress ratio) and trying to stay in the lead. With experience, you will pick up the game sense that will give you the right instincts on what to do but due to the high variable nature of DBD I cannot give some blanket statement on how to counter proxy camping.. it just depends on the situation. In the end of the day, gen progress and avoiding getting 3-genned will defeat a killer that is overly committing to proxy camping.

    The concepts and tips I've outlined for camping all apply to tunneling and slugging, which are a LOT less egregious IMO than camping. Getting tunneled a lot? You need to work on your chase. If you're just getting saved by teammates in poor situations, sorry but you need to get the hell out of lower ranks then or get good or I guess get carried by a SWF. And slugging? This isn't even a problem. There are perks to counter it, and if you lost to slugging you would have lost otherwise. Not saying slugging isn't strong, but just apply the same anti-camper tactics to a killer camping a slug. It's even easier to deal with because the slugged person isn't getting a hook state but you can keep having gen progress done. This game is ALL hooks vs gens. Getting 4-downed is just a matter of being outplayed or very bad luck.

    DBD is not kind to casual or new players. It's sad to say... but I promise if you're masochistic enough to stick through it, unlock all the teachables, have a healthy supply of items on the characters you play, and the ability to utilize some of the many strong perk builds, you'll come to learn it's a pretty damn fun and fair fight at the higher levels. It's just a god awful grind to get there.

  • @Adeloo said:

    where can you found your log file ? if it can help i would lot to but cannot find it ^^

    Do the following:

    1. Close the game after it happened.

    2. Windows Key + R

    4. %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs - Enter this and press enter

    4. Look for the file called "Deadbydaylight.log"

    If if occurred the last time you played, it should be the latest Deadbydaylight.log. If happened prior to the last time you played and close the game, it will be an archived log.


    Dimek beat me to it! haha

  • Repost from the "Rank Reset" thread in general discussion. Rank 1 to 9 on both killer/survivor. Log attached

    DeadByDaylight.log


  • @Mandy said:

    If anyone can upload their log files, that will be a great help - thank you.

    Here's the log I have from launching, getting the rank reset, and queuing for a minute before deciding not to and closing the game. I went from Rank 1 on both Survivor/Killer to Rank 9 on both.

    DeadByDaylight.log


  • There's nothing wrong with NOED and it's balanced

  • I've been able to get into red ranks on both sides each month after reset. I think it's pretty balanced.

  • Unpopular opinion here, but I personally enjoy facing NOED as a survivor and this is coming from a killer main who never uses NOED. It's pretty exciting trying to find the hex and perform a save. That said, I do see it as a crutch perk and am disappointed whenever a killer obviously relies on it.

  • Yep I've been having the same issue on both killer and survivor. I've run the validate steam files but haven't gotten the map again to see if it replicates.