brazenwolf
brazenwolf
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- brazenwolf
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Wait if dcing counts towards a killers kill percentage... then just how bad was the old legion, wasn't his kill percentage at 50% in those stats they released a little while ago? Shouldnt that have been much higher considering how common dc's were against old legion? Or am i just looking at this wrong?
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@liquidlight said:
That's ridiculous. No single survivor deserves to die because their team sucked. Survivors are individuals, not a unit (though they can act like one but that changes nothing). And you can't adapt to some situations because they're basically impossible to overcome.
Something tells me you dont understand how an assymetrical game works, its a 1v4 game not 1v1, if you get down to 1v1 before your objectives are complete then sorry to say but you lost accept that fact and take the shot at a hail mary play in the egc, its supposed to be a tense event with the odds stacked against you, a literal one last chance to escape, not a free escape handed to you for your TEAM losing.
Also mind enlightening me how your suggestion is not a free escape? If i am playing killer in a world where your changes happened, how do i get that 4th kill? Ok i found the hatch first and a brief look around revealed no survivor, it only takes 20 seconds to open the doors unless the hatch and doors all spawned together i probably have time to check 1 of the 2 doors before he gets a door open, so a coin flip pick right i maybe win if he doesnt also know where the hatch is and has no pallets left, but if i pick wrong then he escapes, or he takes the hatch right after i left cause without aura reading/wall hacks he could be hanging out near the hatch (assuming that im not running whispers). I guess i could camp the hatch in a vain hope that they didnt just run to a gate but most likely result of that is it looping back to the first scenario, at some point the survivor went to a door i have to pick one, only difference is if i pick right there is less time on the timer for him to run back to hatch....
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@liquidlight said:
@thekiller490490 What I suggested would still make a survivor incredibly lucky to escape.
What you suggested would give a free escape to the survivor a majority of the time, despite what you seem to believe killers can only be in one place at a time and do not have the gift of instant transmision. With 3 points of exiting and only one killer even with the timer the survivor would have to get stupidly unlucky and have the hatch and doors all spawn next to each other to not escape.
Lets take the game map for example, lots of walls two floors and hatch spawns on bottom and doors upstairs.
Scenario 1: killer hooks second to last survivor and heads to hatch, survivor waits hiding far enough that killer having 2 more places to check has to leave the hatch survivor jumps in hatch. Result:escaped
Scenario 2: killer hooks second to last survivor runs to hatch camps hatch survivor opens door .result:escaped
There are dozens more ways it could play out and in all that i can think of the only time the killer has the advantage is when the survivor is short on braincells, cause the timer and lack of information for the killer works against the killer, do i wait at hatch? Is the survivor just around the corner waiting for me to leave the hatch or is he opening the door? Either way its a free escape most of the time baring super bad luck or decisions on the survivors part.