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  • @TheTom20 said:

    There is a perk for it. But to be honest you want to use the perk against the killer. If your good in chase walk near the killer get their attention keep them busy while your team does the gens good luck.

    https://us.v-cdn.net/6030815/uploads/754C8S5RG09D/image.png

    oh i thought u still get the little blip thing that shows where u are, maybe they changed it idk

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3543563#Comment_3543563

    from my knowledge

    where did you get that knowledge from?

    there is few killers around 60%, but definetly not all killers.

    Nightlight is not perfect, but it's best we have. There is not really reason why rest of community would have completely different results than what gets submitted to nighlight. Would it be different? Yes, but probably just 1-3% changes.

    bhvr released the stats no? a while ago yes but last they released the game was sitting at 60% kill rate

  • @KaTo1337 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3543428#Comment_3543428

    Look at https://nightlight.gg/killers/viewer?sort=pick&shown=pick%7Ckill%7Cdist&start_days=28

    Almost every killer fails at BHVRs goal of an average killrate of 60%.

    Meanwhile, for my thinking, far too many killers cant even reach 50%, which is barely a 2K (and we all know how this 2K happens sometimes - NOED, Endgame-Camp)

    i take nightlight stats w a grain of salt last i heard its not a good indicator of current stats because half the games aren't even entered in, correct me if im wrong maybe its changed since , from my knowledge, the game was currently sitting at 60% kill rate across the board which to my understanding is where bhvr wanted the game

  • @KaTo1337 said:

    Killer is already the weak side and you want to nerf them more? Wow.

    this has to be bait lol in what way shape or form is killer the weak side?

  • oh wait i've just now realised the ones i think you're talking about, i don't think they are quite as bad considering like once the trap is off she doesn't get anymore? or when you spray like the effect is gone, my issue with the sloppy one is that there is no way around it other than not being hit with power (easier said than done with some killers)

  • @Steakdabait said:

    out of all the "free perk addons" you complain about addons that give mangled lmao? Why not weskers and pigs free corrupt addons lol

    it was just an example? i don't think i've ever run into those addons personally but my opinion would still apply to those, which addons are those?

  • @CookieBaws said:

    Do i need to tell that Mangled and Bleeding are throwaway addons? Nobody in their rignt mind use them instead of actually helpfull addons.

    and yet almost all of the killers i go against run them anyway!

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541819#Comment_3541819

    Flashlight vs flashbang? You get definitely more use out of flashlight.

    Medkit vs self-care? Time difference is definitely interesting.

    Toolbox is kinda category in itself and effect can be increased multiple times by perks.

    You want to tell me that slowing heal with addon is stronger than that? It's not really free effect, you have to give up usually better add-ons than that.

    medkits are more often than not 1 heal, at most 2, at 33% of base healing, self care is 35% of base healing, faster with botany

    the only thing i can really get behind is toolboxes, but with the amount of complaining ive been seeing about them i imagine they'll be next on the chopping block anyway. but then again, i still don't really see how u can really equate them replacing a whole perk

    i never said slow healing addons ARE stronger than other addons, but in my region they are being used significantly more than most addons (in my games anyway, with the killers that have said addons). i just dont think killers should be given the ability to add an extra perk, and then potentially another strong addon eg white blind warrior + different addon

  • @Emeal said:

    So survivors should not have an addon that gives them a fifth perk too right?

    what addon would that be?

  • @Zokenay said:

    Tbf, half of these addons are so situational they arent even worth it, Knight is one of the best examples of it.

    Also, most of these addons only apply Mangle or Hemorrhage, not both, and Hem is pretty bad on its own unless you keep harassing the survivor trying to heal.

    Goes without saying that others addons are just better, easily outclassing these, i think Wraith and Huntress are the only ones you can make a case of about them being some of their better ones, but everyone else is just meh.

    Worth mentioning, that while Killers have addons, survivors have items, which can be game changing, Toolboxes can greatly speed up repair speed, and dont get me started on BNP, allow survivors to heal themselves at a decent speed or outright heal themselves automatically with the Syringe, the Keys give you aura read on your teammates (essentially Bond) or even aura read on the killers, plus opening Hatch, or the ever popular Flashlights which dont need any explaining.

    So yeah, you cant talk about how Killers addons can be a 5th perk, while survivors have items that themselves can be a 5th perk.

    and yet if they are so bad why are most of the killers in my games running them? unless u are running built to last (which in my region, i can count on 1 hand how many people i've seen run that), all items run out, bar bnp and syringe, which u get two uses out of (however i can acknowledge their strength)? i would also love if u could please also explain how flashlights don't need any explaining, because to me, and a large portion of the player base flashlights are considered the worst item in the game.

  • sure! i'd love to know how items can replace a perk for the whole game

  • @Crowman said:

    The killer is a single player vs 4 others. Not really the biggest deal if addons allow the killer to get similiar value of a perk

    and soloq can be 4 single players against another single player? maybe im missing ur point. addons are meant to enhance the killer power not give them another perk, i dont see how applying sloppy debuffs is enhancing a killer power? maybe u can explain that to me

  • @nars said:

    Huntress hitbox:

    It looks chonky in game because its a circle. frontal hits look normal since it doesnt extend crazy far forwards compared to the model. But since hatchets dont fit too cleanly into spheres sideways hits tend to look like they didnt connect, since the hitbox extends a little farther than the hatchet itself.

    https://us.v-cdn.net/6030815/uploads/CX032ZE1UN3O/image.png

    Weskers Hitbox:

    Its roughly the size as the survivor hitbox. Those crazy hits you see really arent the fault of wesker, but rather the survivor hitbox not lining up with the running animation properly. Wesker PTB hitbox was crazy though...

    https://us.v-cdn.net/6030815/uploads/JT68Q9MVOFK6/image.png

    The reason for those really wacky hits is actually the survivor hitbox+ping. The vast majority of hitboxes in dbd line up with the killers powers quite well. The survvior hitbox is kind of wacky though. While running, the hitbox kind of lags behind your player model a little bit.

    https://us.v-cdn.net/6030815/uploads/OYPYCP6O1JGE/image.png

    So if you combine that hitbox desync with huntress wide hatchets AND ping, you get moments like that screenshot. I would say its most definitely the fault of ping though. Most shots end up looking very legit.

    do you think it would be like game changing if they just made it so that the survivor hitbox doesn't lag behind if you know what i mean? like just moving it forward in line with their head?

  • @loki1337 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/384028/hitbox-overhaul

    A lot of killers will become much weaker because of this. For example blight, hilly billy and all other killers will become much weaker because the lunge will be smaller, less chance to hit at the board, less chance to hit at the window and so on. This is a major change that will not benefit the game and is not needed in the game.

    killers like blight SHOULD be weaker, but that's not what i'm discussing. if anything he is one of the people that i'd argue is not getting the hits when he should be on my end. i'd just rather have it all a little more consistent across the board, even if the hitbox does say the same. billy is another one where i get hit from literally like 5 metres out, and i definitely don't want him nerfed because i do think he's fun to go against, its just incredibly frustrating to play a game of 'will this hit me or not' the whole time you're playing.

    like i said in my other responses, i'm not specifically asking for survivor/killer hitbox changes, if anything i would MUCH rather dbd to have more dedicated servers across the world, maybe then it'd kill two birds with one stone i will stop getting put in asian servers as someone from australia. i really do not think consistency is THAT major of an ask/change that you're making it out to be.

  • @RpTheHotrod said:

    This is more of a latency issue and less of a hitbox issue. This is unfortunately a thing in about every online competitive game. This is also why survivors can reveal ghostface through solid walls. However, I do know that hatchet hotboxes are far bigger than their actual model.

    Just so you're aware, hits are killer sided. Interrupts like grabs or harpoon hooks are survivor sided. Both sides get an advantage in interactions.

    i wasn't aware of that so thank you for letting me know lol. i think the biggest culprit here is the hitboxes of the hatchets, i've seen that image of the hatchet with the hitbox around it floating around recently and it never looked that big (maybe it was old i'm not really sure), and i keep seeing people bang on about how its the survivor hitbox that's big, and has nothing to do with the killer. i can understand how the other stuff is a latency issue though.

    i'll ask the same as above, do you think that if there's better/more available servers this would be less of an issue? i know dbd has been having massive server issues lately but i think this has been a bit of a problem for a long time.

  • @TheRealConsent said:

    This is literally how it works in every game. What would you prefer, the guy having to calculate into the future and throw it to where your hitbox will be in the future + ping?

    The thing is, survivors are VERY biased in this topic.

    For every window you get grabbed through by a Wesker, another bound ends with Wesker bouncing off.

    For every stun you get that ends with a hit, a killer hits, gets stunned but does no damage.

    In games, the aggressor has to be the validation source when hitting. Because you can't calculate where someone will be when their data hasn't even gone to the servers yet. The alternative we have to the current situation is that the Huntress would have to throw the hatchet IN FRONT of you.

    No. He already has to calculate your speed, direction, hatchet curve and travel time. Imagine if he had to accommodate for your ping and his ping combined too, lmao.

    i understand that and i'm not completely asking for survivors to have tiny hitboxes that perfectly outline their body, but maybe just a little bit more leniency when it comes to this kind of stuff. i'm aware making hitboxes smaller can potentially make it a lot harder for killers like huntress, i'm all for killers getting all the help they need. i also can agree with the fact that this is definitely a very survivor-biased issue, but i think that it's more because people don't understand, and in our eyes its kinda us going down for a bs reason, however i'm definitely open to hearing otherwise.

    i'm sure you can see where i'm coming from and understand how this can be frustrating, when you're behind a wall/large tree and still go down when there is no connection to the survivor whatsoever, and you have to take this with a grain of salt because i definitely do not live in the most optimal place for dbd ping (but i still don't think it should be as bad as it is).

    i'm a little clueless with the whole latency thing i'll admit. i don't really completely understand it all and i probably never will. however things like this haven't really ever happened to me all that much in other games (maybe thats just personal experience). from my understanding of what you're saying, is that the the game has a delay in registering where you currently are, vs where you just were (correct me if im wrong).

    do you think if dbd hypothetically had better/more servers this would be less of an issue? or do you think this is just something that won't be changed/looked into?

  • @TheRealConsent said:

    This is literally how it works in every game. What would you prefer, the guy having to calculate into the future and throw it to where your hitbox will be in the future + ping?

    The thing is, survivors are VERY biased in this topic.

    For every window you get grabbed through by a Wesker, another bound ends with Wesker bouncing off.

    For every stun you get that ends with a hit, a killer hits, gets stunned but does no damage.

    In games, the aggressor has to be the validation source when hitting. Because you can't calculate where someone will be when their data hasn't even gone to the servers yet. The alternative we have to the current situation is that the Huntress would have to throw the hatchet IN FRONT of you.

    No. He already has to calculate your speed, direction, hatchet curve and travel time. Imagine if he had to accommodate for your ping and his ping combined too, lmao.

    and i understand that and i'm not saying that i want the survivor the survivor hitboxes to be like a perfect outline of their body so it's impossible for them to be hit, i can imagine this would make the game 10x harder for killers like this, i'm all for leniency and aiding the killer.

    however i'm sure you can understand and see how frustrating it can be when a hatchet literally flies straight passed you while you're behind a wall/tree/fence whatever and you still go down, or when you're all the way through a window and already running away and still somehow get hit and go down? i definitely agree in thinking that survivors are biased in this topic, and i think thats due to the fact that we go down for what we believe is a kinda bs reason, but i'm open to hearing otherwise.

    i'll admit i am a little clueless when it comes to understanding the whole ping and latency to servers and how that stuff works in this game, so i can't really argue your point, but this type of thing never happens for me in other games at least? like if i'm standing behind a wall in overwatch say, i would never have something thrown at me and it will kill me? to my understanding you're saying that the game just has a delay in registering where the survivor actually is, and where the game thinks they are? (correct me if i'm wrong)

    do you think that if dbd hypothetically had more/better servers this would be less of an issue? or are you under the impression that this is something that cannot/will never be looked into?

  • @Ariel_Starshine said:

    This!!! This is the main reason I've been logging in less and less lately. I'm inside a house and get hit by a hatchet through the wall. Yeah, no.

    I vault and die six feet from it.

    I somehow stun the killer yet die at the same time.

    Until this is fixed I can't bring myself to keep playing like I used to. It's just too aggravating. Please fix this so hits are proper and fair. Hatchets and other things shouldn't be defying the laws of physics and hitting me through bushes, fences, trees and walls. I shouldn't vault, be running and just drop dead.

    this has happened to me too!! there was one point where i was quite literally inside thompson house and i got shot by a slinger THROUGH the wall, i've never been so gobsmacked in my life playing this game.

  • @loki1337 said:

    You're absolutely right! Alternatively, you could remove the party of 4 survivors, since random survivors don't genrush at the same rate as a party. Or you could make a bigger penalty for fixing a generator with multiple survivors. There are a lot of options. Killers tunnel and camp for a reason, killers are forced to do this by parti genrush. Now especially at high mmr this is a real problem and it must be solved.

    dbd is a party game, not a comp game. bhvr would lose a vast majority of their player base if they removed the fact that you can play with your friends, there is no chance they would ever do that.

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