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_Sorrow_

_Sorrow_

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_Sorrow_
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  • @Memesis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982534#Comment_3982534

    No, the issue is teams will stop playing as a team and give up early so they can get the better chance at the gate. The problem of 3ks every match means the kill rate goes up. A LOT. Like, sole survivor in every match and "sole survivor" solo que teammates throwing for that escape. This is an unhealthy change

    I honestly haven’t seen that happen in almost any of my matches. Whether I’m playing in a full group, in duos, or with randoms, most survivors I run into still try to get as many people out as possible.

    I’ve seen plenty of pugs wait at the gate or even take a hit to help someone in chase. From my experience, the bigger factor in people not helping is when both exit gates spawn on the same side. That setup makes it much easier for the killer to control the endgame, which can discourage survivors from leaving the gate area to help a teammate.

    So while I understand the concern about people giving up early, I think the gate placement itself can heavily influence whether players take those risks to help teammates.

  • I didn’t realize this was a permanent change since I took a break from the game — I thought you had to use an offering to spawn players near each other, but in all my recent matches it seems to happen automatically.

    I don’t necessarily think exit gates need to be as far apart as possible, but I do agree with another poster that there should be a minimum distance between them. On some maps, if the gates end up on the same side, you can literally see both from a middle point, which negatively affects game balance.

    Since survivors will spawn next to each other, one way to help balance this could be to spawn them near the closest three generators. This would prevent clustering at a corner generator and reduce the likelihood of a killer easily forcing an escape or getting all four kills, while still keeping survivors together.