ZombieTCO
ZombieTCO
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- ZombieTCO
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5 Perk slots for both sides; however, the 5th perk shouldn't be able to be a perk that's a teachable. Otherwise you could have insane builds
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@Mikebrix said:
Sounds like you run noed..mmm Sweaty.
That's not the point of the post, I believe. It's about the gatekeeper emblem and other issues related to that. Killers lose out on BP opportunities and pip opportunities when the survivors get all five gens done, and the game's ranking system determines that the completed gens count towards the killer 'losing' even if he gets a 4k.
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@johnmwarner said:
I've been thinking ever since it was announced, initially I thought it was too much of a nerf... I still think it is honestly. But as someone who plays 50/50 I honestly think my joy of not having to worry about my teammates being unable to work through Ruin overshadows my displeasure as a killer. I can replace Ruin, but the ability to not worry of 2-3 teammates literally doing nothing until Hex Ruin is found is a greater benefit to me.
I don't think there is any right answer here, and please let's not argue that's been done to death. Just curious what other people that do both roles almost equally think.
I'd say the only issue I have, as a free-to-play player, is the fact that it's going to be a helluva lot harder for me to get a good gen slowing perk. New Ruin could've waited a bit, but it's not THAT bad of an idea. Now the release time was ass, but the idea is definitely strong