YoYoFreakCJ
YoYoFreakCJ
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/620195#Comment_620195
If I were to run both Haunted grounds and NOED, and then pick up Haunted, then every totem besides the parked totem is cleansed, will NOED override it?
And if there is 2 totem spots, both taken by HG and then one of them is picked up and put into the dull totem after NOED activates what happens to the 2nd totem spot?
I like how you think.
Unparking the HG should follow a very simple logic: if the totem which held the now parked HG hex power is still available for hexing (i.e. unlit and not destroyed) when placing the carried HG hex, the parked hex will be placed in this same spot, otherwise this parked hex disappears. Regarding your question: NOED taking this unlit totem would effectively make it unavailable, so the parked HG simply disappears.
The NOED placement should therefore be adjusted to prioritize unlit totems which do not contain a parked hex. It wouldn't be fair to loose a parked hex just because NOED randomly selects its totem while other totems will remain unlit and useless. (One might argue that NOED is strong enough as it is, but that's a topic for another time :-))
In case they introduce more hex perks which become lit once a certain condition is met they should behave like NOED: prioritize totems which do not contain parked hex powers.
In case they introduce hex perks which take up more than one totems like Haunted Grounds they should behave the same way like HG in terms of parking and unparking.
@Raven014 said:
I like this concept. I even have a tweak for NOED. NOED would already be collected during the course of the game, then you can use the power on any unlit totem.
I'll have to disagree for a couple of reasons:
- New strategies would come up where you "hide" the hex (by already carrying it) to lure them into a false sense of security. NOED is strong enough as it is, I don't like the idea to introduce new strategies to get even more use out of it.
- Survivors can't "stumble" upon NOED anymore and cleanse it which is a big part of every hex totem right now. (I realize that this is a very annoying thing for killers with the current state of the game but as long as this isn't adjusted by the devs I think this behavior should be the same for every hex.)
- Killers may have a disadvantage. Imagine the last gen pops, so NOED is now placed in your inventory. You're close to the doors and even see survivors, but the only unlit totems are across the map. There's no way to get anything out of NOED in this case.
- Only one hex may be carried at all times. If you already carry a hex and the last gen pops NOED will disappear because you're already holding a hex. Not a good thing to happen. You may argue with risk-reward, but I think this shouldn't apply here. You equipped NOED, so you should get your fair chance to use it.
While hiding NOED is still possible after picking it up yourself there's a price to pay: locating the totem, walking to it, and spending time to pick it up. This is a rather big price which I feel is fair.
Relocating NOED will be very hard before survivors are long gone and that's okay, because I don't think this is something a killer should want to do. While relocating hex powers can be very useful during the game there's not much time for doing that with NOED.
I just got up, please excuse spelling mistakes.
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@NuclearBurrito said:
how does this interact with haunted grounds?
While carrying a hex all effects related to it should be disabled. To stay true to this you can only move one of the two Haunted Ground hexes at a time. While moving one the other becomes unlit and "parked", and once you place the hex down the parked hex lights up again. If the survivors cleanse the parked unlit totem in the meantime they won't trigger the effect (cleansing an unlit totem and having something happen is bad). In this situation something has to be done with the parked hex when placing down the carried hex. I see two options:
- It just disappears (so you effectively only have one haunted grounds hex left - the one you were carrying).
- It transfers to another random unlit totem upon placing the hex.
I prefer option 1 because I dislike the idea that something random happens with the totems while tingering with them.
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I'd like to see the current killer/survivor player ratio when I'm in the main menu. The reason is that I want to pick the side with the shortest waiting queue. Alternatively I'd like an estimated wait time again. :-)
(Also the post was created when I pressed enter in the tags, sorry.)