YUNGRR
YUNGRR
About
- Username
- YUNGRR
- Joined
- Visits
- 56
- Last Active
Comments
-
p3 is the only drip you need also how can i down vote this?
-
Jack the Ripper or The Ripper
-
Jeepers Creepers would be insane if he could fly
-
@FichteHiro said:
https://forum.deadbydaylight.com/en/discussion/comment/1177053#Comment_1177053
Yeah, I don't quite understand this change too, I think they wanted to make this aspect of losing your Add-ons after a Trial ends even throughout all roles. This isn't quite as fitting with Survivor as it is with Killer.
Yah makes no sense most items you bring into a game as killer last around 2 - 3 mins obviously you could push that by being conservative but on the other hand killers add-ons will have an effect the whole game not for just one gen like a toolbox for a survivor or one heal with meds.
-
@xenotimebong said:
Overwhelmingly David.
Just played a game with a David totally changed my mind
-
@FichteHiro said:
Yeah, there are some pretty OP Add-ons for Killer that are pretty game-changing and mostly not fun to play against, so Killers losing Add-ons kinda makes sense.
TBH I just don't understand why survivors are losing them now it literally punishes you almost for escaping! Why not just use a white ward, and die and keep everything? I just don't think they thought it through enough.
-
@indieeden7 said:
While I would like this, a number of add-ons for killer can single handedly win a game for them (just look at iridescent head + infantry belt). In order for this to be implemented I think all add-ons need to looked at and tweaked if needed first.
Yah that's why i'm torn between the current system and this I can't imagine a world where im constantly playing against those add-ons it'd be pretty ridiculous. Just wish there was a clear cut answer that we're somehow just missing but I guess it's not that easy