Xyex
Xyex
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- Username
- Xyex
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It's, like, 5 seconds. Chill on the caffeine and just wait, it's not hard.
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@[Deleted User] said:
Pyramid Head will never happen unfortunately, and lore wise Pyramid Head couldn’t work in DBD because he never technically physically existed. Pyramid Head was just the manifestation of all of James Sunderlands guilt and emotional pain in James own personal Limbo.
Oh and who wants to move at 0.5 metres a second in this game anyway?
Hello from the future, where Pyramid Head is in the game. :D
It's fun to go back and read these old threads now, lol
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I did some personal testing of this myself yesterday morning and from what I could tell, after playing a game with just one of each speed add-on and one game with no add-ons, is that Wraith's base cloaked movement speed seems to be the issue. I couldn't notice any difference between his cloaked and uncloaked speeds when not using any add-ons. If the speed add-ons work by modifying his default cloaked speed this would explain why they all feel slower. Because his default is slower. I also noticed that his speed boost coming my out of cloak seems to be slower, or shorter, or something.
Basically, they broke Bing Bong.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1246890#Comment_1246890
That's perfectly fine but if I want to move on to my next match and don't care about breaking pallets or closing hatch it is very irritating to have the watch you.
Especially if I'm a killer who can very easily max out bloodpoints meaning breaking pallets using my power and closing hatch is literally nothing other than annoying busy work as it doesn't give me anything
Oh, boo hoo, you have to wait a few extra seconds to get to your next game. It's not big of a deal. And Killer lobbies are instant anyway.
I can not fathom how this is in anyway an inconvenience. And, again, just because YOU are impatient doesn't mean the rest of us are. Don't want to wait for the struggle phase? DC.
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@Meroko said:
imagine complaining about something so minor that has no actual impact on the gameplay. You'll live bud
Extending the grind doesn't impact gameplay? 🤔
Ok, cool, how about they cut BP generation by 100 then? Max per game BP is now 3,200, and it's fine because it's so minor it has no actual impact on the gameplay.
@Volfawott said:
Well I get you want your blood points I don't feel like sitting down for 60 seconds watching you struggle
So don't? Go break pallets, close the hatch, use your power I that generate BP like some do.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1242337#Comment_1242337
Okay, but what about the (just guessing here but I'm sure it's true) 90% of players who don't run WGLF?
They'll just be wasting their time.
They can just not push struggle? Like, is it REALLY that difficult to NOT push a button?
And that still ignores situations where it's a double BP weekend, or offerings are in play, which happens very often.
@bm33 said:
Killer has challenges to close the hatch. I can see alot more slugging to get that done now. Before killer could hang last two survivors and go find the hatch to close when first one runs out of time, now they'll slug to close the hatch before hanging that last survivor.
As far as BP for survivor, it is pretty cruddy to take away 800 BP like that. The excuse of last survivor doesn't get it is lame, they should get it as last survivor bonus. People beg for double BP weekends, ofcourse they wouldn't be happy about BP opportunities being taken away.
Yeah, getting to the hatch to close it for challenges is going to be significantly harder. And then Survivor's will come in complaining about being slugged while Killer hunts for hatch.
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@Ohnoes said:
Their counter argument was "well the last survivor gets nothing if they're hooked". Kind of ignores the fact that survivor BP gains are abysmal in general which if that wasn't the case people would say nothing.
Always thought it was silly that the last Survivor is auto killed, too. No chance to escape, no BP. It sucks when you have an active Deliverance but can't use it because everyone else was a potato.
The change they SHOULD have made was to allow the last Survivor escape attempts (if first hook), then after getting to stage 2 go ahead with the auto sacrifice but award them 800 survival BP for being the last Survivor standing.
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Everything barely gives you anything. It all adds up together. And if you've got WGLF/BBQ stacks, Escape Cakes/Survivor Puddings, and/or BPSes or BP events going on that "only 800" gets multiplied pretty fast. A pudding and a 4 stack makes it 2,400. There's enough grind without adding more.