WolfyWood
WolfyWood
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- WolfyWood
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@Adaez said:
My biggest complaint with this game is matches being so fast I can't even enjoy it, it's either gen rush, survivors giving up, or get stomped, no middle ground.
I've actually started using the 400 something BNP's and toolboxes I have and have been encouraging my friends to do the same. Deja Vu is pretty much a staple in my builds now.
There's so much gen defense(as usual), anti loop, nerfed maps, and tunneling; none of which are the killer's fault. But the game currently is a race to the finish.
If a survivor dies before all gens finished you lose. It's pretty gnarly.
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Why would a survivor ever want to play this?
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Tunneling was fine before the constantly map/perk/item/mechanic nerfs.
Now it sucks cause the individual survivor is so weak.
Try getting tunneled on corn maps or Nostromo, not fun.
The problem is that survivors can't be strong in the 1v1 because then killer is miserable but due to BHVR's refusal to enforce team play it just leads to a frustrating gameplay loop on the survivor-side, where tunneling has no guaranteed consequence against uncoordinated teams. If the game is going to remain as is then I think survivor should get buffed in the 1v1 but ONLY under the condition of being tunneled.
How they put that in I can't say. But they can start by removing grey area, being unhooked/self-unhook when the killer is within X meters and immediately entering chase should be considered tunneling.
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Sloppy needs to get changed next.
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They would be better if they were braver.