WeslYght
WeslYght
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- WeslYght
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Well as usual
In the morning it's pretty chill but with longers queues
And during the night it's a bit sweaty
Nothing has change personnaly
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Chase in general are great moments but,
when there is a gap of skills betwen the two players, it's become more like a chore than everything else.
I prefer chasing the survivor with the same skill level as me rather than the one I will down in 2 seconds or the one that I will chase for 10 minutes.
Just like other game, the fun part is fun when the skills of the players are close.
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@Reinami said:
What i mean by this is, there are some killers who don't get very many bloodpoints due to the nature of how their power works. Some killers have ways to compensate for this. The biggest example is Ghostface, when he uses his power to mark a survivor, and hits them, instead of getting the normal "Hit" scoring event for brutality for 300 bloodpoints. He gets a "Marked Stab" scoring event IN ADDITION TO "Hit" that is worth 500 + 300 (for the hit). The Oni has a similar scoring event called "Demon Strike" Which also awards 500 bloodpoints when hitting a survivor while using your power.
Yet we see many killers who have 1 hit downs or powers that are tied to certain mechanics be cheated out of bloodpoints for them. For example:
- Leatherface
- Myers
- Hillbilly
These 3 killers have an ability that allows them to get a 1 hit down. However, when they all use this ability, they only get the 300 brutality from the "Hit" scoring event. Why don't they get something similar to Ghostface when they use their power so they can not lose out on potential bloodpoints?
The plague is the worst one of all. A strategy many survivors use is to not cleanse against a plague until late game where they do it all at once. In doing so, plague gets very little deviousness points, but also very little brutality. Because she is hitting survivors who are injured, she loses out on 300 brutality in every chase.
In order to fix this, i'd propose the following:
Leatherface and Hillbilly:
- Downing a survivor with a chainsaw hit now awards an additional scoring event called "Chainsaw Down" which awards an additional 500 Brutality
Myers:
- Hitting a survivor while in Evil Within tier 3 awards an additional scoring event called "Evil Stab" Which awards an additional 500 Brutality.
Plague:
- Hitting a survivor who has the maximum infected status awards an additional scoring event called "Infected Hit" which awards an additional 500 Brutality (this replaces the old "Sickness Damage" scoring event)
- Every few seconds, if a survivor has the maximum infection level, a scoring event called "Sickness" which awards 200 Deviousness points.
I'm sure there are other killers in similar situation, i'm not sure about trapper for example, but they should also get a similar bonus.
For Billy and Leatherface, i think the deviousness points should "compensate" for the brutality points.
For Myers, Plagues yes they need a little txeak.
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I think a lot of people hate the idea of fnaf in dbd because :
- Some think it's wouldnt fit in dbd (with or without valid arguments
- It's a popular game and you know when something is popular it's hated only because of it (just take fortnite as an example)
- A lot of people ask to the devs if they Can add this and it's become kinda annoying when the chat of stream of devs is full of "Add springtrap please" you just want to hate this because you see it everywhere and do no logical reason
Honestly of they had fnaf, I just Hope it's gonna ba a fun dlc and Not something they Add just for have fnaf in dbd.
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@Bovinity said:
Everything is a "crutch" as soon as an opponent gets upset about it.
I start thinking this is the logic of online vidéo game. I remember that time when someone Say to me that lightborn is a crutch.
At this point gearhead is a crutch and no mither is the meta
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Honestly Bubba need this change and now im happy is not only good for camping. Bis add-ons rework look good and perks changé as well. Im just a bit curious why they hade the heat mechanic. I mean Hibbilly is probably the most balances killer in the whole game. But that dosen't sound that Bad and it's not a Big nerf so it's ok
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@OhMyWords said:
https://forum.deadbydaylight.com/en/discussion/162226/payday-2
You should just get the legacy pack. It's cheaper than the switch version. If not, go for: Sydney character pack. She has an annoying voice but her perk deck is the second best perk deck in the game. (Stoic is the best one and it's free and only on PC.) Her guns suck but all you need is an lmg really. You can also go for a two piece grimms crit build with anarchist.
The gage chivalry pack with the javelin is good for killing bulldozers, but it's not good for anything else. Armored transports ######### suck dont buy them. John wick heists are somewhat fun, but it's short. Scarface character pack has kingpin available, which is also a really good perk, might even be better than anarchist in some cases. The alesso heist is a mess, dont buy it. The bomb heists are ######### trash too, because the forest map has no cover. Goat simulator is a ######### heist.
The dentist heists are the best heists in the game. The diamond is mixed but i found the stealth to be cool. Hotline Miami may be the best heist in the whole game. Big Bank is also really good. Golden Grin Casino is long but it's loaded with cash. All of these except the diamond have very good paydays and xp.
You really don't need to buy dlcs other than the mods for weapons and some heists. All the good weapons are available to you: Compact grenade launcher, KSP light machine gun, akimbo grimms, and stoic is also for free. It takes time getting used to the death sentence difficulty, but for the best build you don't need any dlcs really.
Summary: Best build overall is available for free. The dentist heists are worth buying, especially hotline miami and big bank. Scarface and Sydney packs have nearly the best perks in the game.
Thanks for the advice i'm gonna buy the Legacy collection.
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@MortisCarnifex said:
I used to get irritated a lot until I listened to some guys and responded in nice ways.
"GG ez ur trash"
"Haha yeah dude I don't play Nurse and you guys were really good gg"
That the best solution i ever seen thank for the advice !
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@Peace said:
https://forum.deadbydaylight.com/en/discussion/159782/ruin
So, if all survivor run no mither and resilience the perk is basically useless.
Also, as a killer it would kind of punish you for playing good, like if you always have one down or on hook (whats the ultimate goal to pressure the survs) then the perk does nothing. If you chase someone with an m1 killer, after the first hit the perk does nothing. It would be useful until you get your first down and yea, thats it basically. Also it would be unuseable on freddy. In short: I think even less killers would get something out of the perk after these changes.
Because the idea behind this is not to always slow down the game constantly but only allow more Time to setup or just walk. If that punishing you for playing good, it's because you already slow the game down and add to this a repair speed reduce would be unfair.
Yeah killer like Billy can't use this perks but trapper, hag or clown can have more Time to interact and to start snowball.
This is an early game perks not a constant slow down perk because that would punish survivor for running the killer wich is unfair.
Also i think this version of Ruin shouldnt bé a hex but a regular perk with small number
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@LordRegal said:
I don't inherently disagree with your arguments, but I do refute one point here: for me, playing survivor is not fun for the chase...I suck at running as a survivor. I'm a red rank who can't loop and never did learn. What's fun for me is the stealth, the mindgames, and the "being a helpful teammate while also not being seen." Games where I haven't been hooked but everyone else has been twice are my favorites, because to me, that is playing well...except unlike a lot of other red rank survivors, I achieve that not by being hard to catch, but hard to find. THAT is fun for me, and why I enjoy survivor when I do play it.
The exception to this rule is Nurse, I can run her all day. Though I always end up feeling bad for them at that point...
Yea fun is subjective and of course if you enjoy more the stealth that okay everyone has a different idea of what fun is.
But what i say it just being inactive (camping, AFK,ect) or have no time during the game is boring for both side in general.
Everyone have a different definition of fun and i think we should try to make everyone have fun during a game.
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I really like this idea. The faster healing is not so much and still get BP. This perks could be more usseful.