Virghoul
Virghoul
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@SunsetSherbet said:
Actually ban people for being toxic instead of acting like it's okay/acceptable would be a start. This game and dev team are the embodiment of that Simpsons scene. "We've tried nothing and we're all out of ideas!"
Just wanted to give props for the Simpsons quote, I lol'd. Thanks for the laugh!
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2670368#Comment_2670368
It is immediately obvious that you are playing as a survivor while sitting in the locker for the whole game.
https://forum.deadbydaylight.com/en/discussion/comment/2670487#Comment_2670487
You probably don't play this game
https://forum.deadbydaylight.com/en/discussion/comment/2670635#Comment_2670635
It is a pity that the killer can play toxic when he wants and without incurring some kind of punishment
Explain how using acceptable tactics is toxic? How about we take out the ability to flashlight a killer who is carrying a survivor to a hook, I think that is toxic. How about we ban people who teabag, that is toxic How about we ban the pallet drop/blind combo, that is toxic. But those are part of the game! So is slugging, tunneling and camping. My point was those things are not fun for anyone, but unfortunately at higher MMR gen rushing is very difficult to defend against and you need to use everything you can to slow the survivors down.
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@fogdonkey said:
To all the killers who say tunneling is a strategy and often a must: maybe then you should face weaker survivors who you are able to defeat without tunneling. Didn't you think about that?
I'm a Killer main. We do not have control over the MMR system. Or even know how it works. We can't just decide to play people with low skill whenever we feel like it. Sometimes you get a newb squad where you can play "fairly". As you move up MMR, tunneling and slugging is needed to slow down the gen rush. Not only are you hooking/downing someone but at least one person is trying to save you so that is at least two people not on gens. With all the toolbox add-ons and speed up perks this is a strategy that you need to use to get some breathing room especially if you are not playing a Killer with good movement around the map.
One thing most people don't think about is survivors drive the flow of the game. Killers react to what the survivors are doing. If I get a chill survivor team that wants to run chases, go for team save etc. I will back off tunneling, slugging, camping, etc. I think most people would enjoy a fun 2K then the the boring games where you 4k or the 0-1 K teabag fest. If I notice the team is slamming gens then all those tactics are on the board.
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Maybe look outside one perspective and look at the totality of the game.
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If there are no Killers left then they will need to Code bots, maybe that is the endgame, who knows? We don't get any significant communication on the roadmap of the game.
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@LeonxJiwoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2603809#Comment_2603809
the 100% healing speed is if other people heals you pretty much its a reworked we make it for the entire team. but if your healing yourself and not let others doing it the healing speed is the same slow speed as claudio old self care.
Thank you for clarifying about healing, I must have misread the perk about circle of healing. I stand by my other comments.
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@steamed_hamzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2603699#Comment_2603699
Boons:
can choose your own totem to bless
no visual information to the killer
can never be permanently destroyed
Hexes:
no say where it spawns, could be right near a survivor spawn
maps and perks to easily find them
once they’re gone, they’re gone forever
but yeah “direct mirror”
This...I think boons would be fine if they were single use like Hex perks. You can't really use any Hex perks anymore since all the survivors are running around looking for totems to use for boons. I have even had multiple matches that I tried NOED and there were zero totems left to activate it. The devs either need to make boons a one shot deal like hex perks or let killers "rebuild" our totems. I'm a killer main and I am wanting to play less and less because of boons.
If you think it is fair play a few matches as a killer and see how much fun it is to have a bunch of perks made obsolete. It also is frustrating to be in chase and all of a sudden scratch marks disappear. This is fundamentally changing the game. The mechanic for a killer to find and chase survivors is through scratch marks. Now with properly placed boons they just disappear. So now you have an unlimited use self heal which is 100% faster than regular heal. Also you have an unlimited Lucky Break. As someone said I am not sure how this made it into the game.