Tristan_
Tristan_
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- Tristan_
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@Danyonetta said:
The only thing I really agree on is the increased movement speed while crouched. The rest don't seem particularly right to me personally. Her dash should not break pallets or walls. And although the RNG of boxes can be annoying, its what makes the traps interesting. Knowing you're not getting your trap off at the first box makes it seem trivial - why is the box there then? Timer should continue to go down while searching - it adds to the intensity and urgency to escape. The traps should rarely kill survivors anyway so I don't think they need nerfing like this.
My idea was to make her stronger in chase, rewarding players good at mindgames, with traps only being a waste of time for survivors. That's also the reason why I'd like those add-ons I mentioned to be changed. With those you rely to much on a passive ability, and that could be frustrating for survivors, dying because of the shorter timer or having to lose a lot of time on a box, then hide and doing it again because an allie is looping near you. On the other hand, if they all remove traps on first try, you're basically screwed. Not being able to remove on the first box would make traps more reliable, but you could make it so the first one has like only 20% probability, not 0. I think that in 2021 a DbD killer should have a really strong chase ability, or good map control. Some have both (like nurse), some barely have one of them. That's why I wanted those hidden blade buffs (including the pallet one). Pig's main power would become useful in many situations, while right now you can basically use it only on some unsafe pallets.