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TiredBaker

TiredBaker

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TiredBaker
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  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886068#Comment_1886068

    There's plenty of characters with dark outfits, but none of them match the potential for genuine invisibility as P3 Claudette.

    True- I've only played with a couple of P3 Claudettes so far myself (I've been playing for only about a year now, it's not like I've been around long), but the ones I have seen were sneaky to the point of jumpscaring ME as a fellow survivor on occasion.

  • @MadLordJack said:

    Haze - All players are illuminated by a faint Dreamworld aura.

    Alternative name - Screw Blendettes.

    Shoutout to the Zarina mains who are lowkey just as guilty of blending but never get called out because everyone's busy memeing on Claudette lmaooooo

  • @Carlosylu said:

    NOT THIS ONE: After fully fixing one generator you can now block a specific pallet from being dropped for 30, 50, 60 seconds. "You've grown tired of having people who complicate things for your team, it's time for you to now have a word about it".

    This would prevent safe pallet dropping by randoms or noobs in early game. You can also use this to troll your SWF in a chase, it's either a usefull perk or a troll perk. YOU'RE WELCOME

    LOL This would be so great if it was more like "Players who are not within the killer's terror radius cannot interact with pallets, with the exception of survivors using the perk Any Means Necessary to reset already-dropped pallets."


    MY perk would be something more along the lines of "Whenever a survivor is hooked, the fog within x/x/x meters of the hook grows increasingly thick if the killer is within x/x/x meters of it." It would be really helpful in maybe discouraging killers from camping/ circling hooked survivors quite so closely, imo. Imagine you're playing against a Clown main (who I think most survivor mains would agree is one of the more annoying killers to play against. Clown mains almost always seem to facecamp SUPER hard), and they hook their first survivor. I imagine the distances would be about the same for my perk as for a perk like Kindred, where survivors can see the killer's aura if they're within a certain distance of the hook? So imagine the Clown is trying to facecamp the survivor- the closer to the hook they are, the thicker the fog gets (I am imagining it being almost similar to a flashlight blind, but with the killer's field of vision slowly shrinking and going black around the edges until they can see only a sliver of the screen). Not only will that aid survivors in rescuing each other, it will give killers a reason not to just stand around and ruin the game with their crap strategy.

  • There are sort of two sides to this; it's a very situational problem and I can see how the Devs' first instinct would be to try and discourage people from leaving matches by forcing them to wait a while before joining another. But even so, the timer shouldn't increase and there should be some way for the players DCing to put their two cents in other than just reporting the offense that caused them to DC.

    Things that ARE reasons to DC: Other players using cheats or exploiting game mechanics to troll others (body blocking fellow survivors, using the point function to tell the killer if another survivor is in a locker, sandbagging fellow survivors in pallets, Killers facecamping or tunneling the hooked survivors even despite other survivors trying to bait them into a chase. When a killer is getting trolled by toxic survivors in the form of excessive flashlight blinding, etc)

    Things that aren't good reasons to DC: Not liking the killer or the map, being upset that you got hit or hooked first, being upset that you were the first survivor to get into a chase. When playing as killer, you shouldn't DC just because you're having difficulty finding and downing survivors.)


    If there was a way for Devs to review matches when players DC, perhaps there could be more moderation and perhaps the penalty could be removed....but everyone also needs to understand that that is a HUGE ask for a dev team when the fan base also is constantly demanding new content/survivors and killers/updated maps/DLCs/etc. They aren't gods, and while I DO think that the penalty sucks donkey nuts I also can understand how it's a necessity right now