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Thekilerguy

Thekilerguy

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Thekilerguy
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  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845479#Comment_2845479

    Omg. You know what else is likely?? Maybe the anniversary chapter will be based on that asymmetrical horror game ‚Dead by Daylight‘ from 2016!!!??? It also shares those letters with this game just like Fnaf!

    there are plenty of possible characters on both sides that could fit well! And maybe we could get a new map with actual fog in it!

    Just imagine we get that killer I hear about named huntress she is such a hyped character from the game and whould a perfect addition to dead by daylight as it whould fit really well


    (I kinda hate how fnaf fans are happy and dbd fans are not like bro look I play fnaf and as much as I think springtrap whould look good in dead by daylight I think the devs should rather fix the game first, getting licensed chapters won't save your game behavior

  • @Lochnload_exe said:

    One of the biggest problems with R6S is the community. It is a unique game, with support that has lasted a long time and it is trying its best to improve and keep the game going. What is funny is that it is working. For the serious players of R6S (Rainbow Six Siege) they all really enjoy the changes and new content the devs are doing. The apparent and growing problem, though, is the community. The community has been reaching a "long-time" point of its life where there are senior players that know the game in and out, new players that just got into the game, and average players that haven't been playing for the longest time but aren't new.

    The problem exactly is that the community, each demographic, believes they know what the game needs, they know how the game should be, and what the devs should do. Not suprising at all, each of those viewpoints are completely different. Casual players think some of the tryhard things need to stop being pushed, and that "grrrrr the devs only change stuff for pros!!!" while the tryhards that are trying to go pro, but aren't anytime soon lol, say "the devs only change for the casuals, get good bad scrubs grrrrrr!!"

    Hence, nothing really feels better if you aren't in a demographic. If you just want to try new things, or try to play serious, or just have fun, or try something the community deems "toxic", you got a bunch of people ruining it for you.

    I have played R6S for about 4 to 5 years now and I got to see this growing community problem first hand and now with DBD, another game I've played for the same time-frame.

    It really sucks when, despite what people are saying, the devs definitely are making huge improvements. You can't enjoy them though, because you are either a dirty survivor main or an trash baby killer. Playing both sides and wanting to just be good at the game and understand the game at a basic level not possible, never heard of it.

    Long-term DBD players are still good at the game, and realize the game isn't that unbalanced but it just takes a lot of skill (but being boring is definitely a different conversation and also subjective), average or casual players usually stick to one side and make up a large of the base, and then newer players that tend to trip or fall into that middle category.

    The game isn't horrible, the devs aren't just repeatedly destroying the game, they are making good steps in the right direction. Should some things have happened way faster than they really did? Oh definitely. Is the game perfect? NO and there are still changes that need to happen, but this community feels so separated in what the game actually needs, it is no surprise things aren't being done fast. I don't know how many more "survivor bad killer good" or vice versa this community can take, and I know it definitely isn't a forum problem. The subreddit, twitter, almost everything has this same problem.

    DBD is going down the R6S road, where the game isn't even the problem anymore, it is the community.

    Nerf Pig

    As someone who plays rainbow activly I can say that dbd is really mmr based


    The problem is more likely whith the perks and the devs balancing..


    Maybe make it so if 4 frends are in the same lobby EVEN if they joined 2 sepreat lobby and got into the match by accident they get a rebuff like 20% slower repair speed

    And the effect applies to every surviver that is frends whith the other thru steam, ps or Xbox live


    Or overall make it so gens take a little longer


    Im a surviver main.. A pretty bad one at that but I do play killer and I know for sure that when I see a swf group I'm dead...


    The game is team work based and perks used in combinations are too op

    They should also separate the game to a non ranked and ranked matchmaking


    Both with different mmr


    In siege for example casual also has an mmr rank and for me it's silver 3 so the game pair me up whith players the same casual mmr rank or close if possible so it checks kills deaths assists points survival rate and so on.


    Include that into dbd like for killer the time between hooks, the time it takes to end a chase time between gen repairs and kills that match


    And for survivers

    Time between gens, gens helped to repair chases escaped whitout switching from healthy to injured state, escapes, hook saves and so on


    And now whith the debuff pro swf have to actually try, killers don't feel like they are getting bullied and the match making is fixed whith pros who want a higher rank for a special cosmetic for the x and Y surviver every 1-3 months can just play ranked