ThePrizz
ThePrizz
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- ThePrizz
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I'd rather get no kills and get teabagged all game long by survivors while playing Doctor than get a 4k with Trickster. He's the most boring killer in the game by far imo.
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Looks like we would need an incentive for the killers to move away from the hook while also giving them something for the effort put into hooking someone.
How about we make survivors unhook themselves after like what, 10-15 (more or less) seconds of the killer being around the hook? This will force the killer away and also make him think his hooks better, cause if he hooks someone close to a gen, he can't defend the gen without letting the survivor eventually unhook himself.
But what does the killer get in return ? He needs to have an advantage too if he's forced to leave the hook so how about after an unhook happens, the other 2 survivors, have their auras revealed to the killer for x seconds, kind of like a bbq but it's way more efficient since it happens after you're away from the hook and presumably closer to them. That would impose a risk on the other 2 survivers as well, since it's usually 1 guy taking the risk of unhooking and the other 2 doing some random stuff or repairing a gen without a care in the world.
Now those kind of survivors can't just be like "Oh imma stay here on the furthest gen from the hook, being safe while someone else risks his life for the unhook", cause if they get the unhook you're probably the one in danger not them.