Terra92
Terra92
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- Terra92
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@Aura_babyy said:
Removing ranks so that people can stop caring about them to begin with.
You got gamer joe bragging that he is rank 1 on both sides and therefore his opinion on a subject is above all lower of him because he has over 6k hours into the game!
To be fair, if we removed ranks, gamer joe would brag that he was rank 1 before ranks were removed. It's the same with hours played, tbh. Like unless you're a lump on a stump, you're going to eventually hit at least purple ranks. It's a pissing contest regardless who says what, when, and where. It's all just a flex on your legitimacy, authority, knowledge. If it's not one thing it's another:
"I have five billion hours played so I know what I'm talking about."
"I've played sixty-thousand matches so I know what I'm talking about."
"I'm rank 1 so I know what I'm talking about."
"I was red rank before ranks were deleted, so I know what I'm talking about."
"I hit red rank on my 20th hour so I'm automatically a pro and know what I'm talking about."
What honestly should happen is that ranks should be invisible. And more spread out. And should be based on both hours played and win/participation ratio.
200 hours played and you've got high wins but low participation? You're probably not that good, let's put you with players who also don't try that much and you can all faff about until something clicks and you actually start doing gens, learning to lure the killer, do some unhooking, etc. low wins but high participation? you're probably just unlucky, let's get you with some players who can carry their own weight. Somehow placed against really good killers/survivors? After a few straight losses in a row the system should evaluate your score and bump you down a peg, maybe you've hit that glass ceiling and you need a bit more practice before we challenge you again. Win a few more games and you'll probably get bumped back up. And after a certain amount of hours played, it would stop counting all the old hours you've played when you lost constantly, and your average would stabilize a lot more, probably even go up steadily if you keep doing well.
But this would all happen in the background, so while I say all this stuff, you'd have no actual knowledge about how the system is figuring out where you fit in the overall system.
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@Dustin said:
Are these walls always breakable or do I need to charge up something to do so? Is it on a cooldown? Is it bound to a perk or is it baseline?
The feature sounds great but it seems silly being able to just decide to randomly walk around the map and break walls. I feel like there should be a benefit to doing it at the right time.
Hoping this feature is a baseline mechanic because this is something I've been wanting in the game for a bit. Something else for the killer to interact with on the map without the need for a perk or specific killer. Looking forward to this new feature.
What if I break all the walls in killer shack, does the whole thing crumble and the survivors die inside? 😂