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Tegratphil

Tegratphil

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Tegratphil
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  • @voorheesgt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1544093#Comment_1544093

    I agree. If we're for balancing perks instead of giving them a point value (as OP suggested), then it couldn't just be improving the non meta we'd definitely need too nerf the most powerful too.

    I personally think the point system is a good idea but they'd have to assign a max like 6 equipable if they were all monstrous shrine level of useless.

    I'm totally zombifying this post. I've been thinking about a points system for weeks.


    I 100% agree with perk points system with a cap on the number of perks you could run, I think 6 or 7 could be good.

    It also would add new content potential if you had negative point worth perks, like no mither or something that decreases your window vault speed that would give you more points to spend on better perks. I would agree with the caveat that a perk cap would be very important for this.

    There may still be "meta builds" but I think it would substantially increase the variety of play and I'd feel less boxed in with perk choices. We could run pet perks without feeling like we're shooting ourselves in the foot (I'm looking at you Mad Grit).

    I think the biggest boon would be the fact that, as was mentioned, the devs wouldn't have to worry about making all perks equally as strong. Some perks like are just intrinsically weak (e.g. Up the Ante, Lucky Break, Predator, etc.) it's hard to "balance" such a perk on strength alone. The devs would have a lot more flexiblity to say "We like what this perk does, it's just too weak, instead of making it better, lets make it less points." and vice versa with intrinsically strong perks.

    All that being said, it would be a huge undertaking, but I think it'd be a really good overhaul.