TeachWolf
TeachWolf
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- TeachWolf
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@ratcoffee said:
Honestly at this point I think the only thing that could bring me back is a different company acquiring the game, or at least major overhaul and replacement of most of the balance and mechanics design team or several consistent years of putting out updates that the community seems high-quality and unobjectionable.
A lot of talented people involved in the art and the social media side of things, but if I spent three months coming up with a plan to address one of the key complaints about a product, delayed shipping new features for that product in order to work on that plan, and then seemingly completely scrapped that plan, I would likely be expected to hand in my resignation. My boss gets on my case when new proposed features are not available within a week. That's not to mention the ping-ponging between map balance that was apparently insanely survivor sided a patch ago, and then apparently insanely killer sided now, for absolutely no reason and in spite of feedback on what kind of changes would actually have been fair.
It's at the point where it's not even about the specific problems that still exist, anymore, the actual complaint is that my trust in BHVR has been significantly damaged. Even if today they actually implemented a fix to the problems they said they would, the fact that they delayed a bunch of content for nothing makes me worry that they will delay a bunch of content for nothing again. I love the core concept of the game, but I can no longer in good conscious support a developer that is this prone to making mistakes that hurt the experience of playing.
This, honestly. I no longer trust BHVR in its current form as a company. And I no longer want to support them in any way. Unless there is a major shake-up in company leadership at the top for the better or this game is acquired by another company with a better track record of managing and properly balancing multiplayer games, I’m done, period.
I won’t be buying anything associated with BHVR in any way in the future (including anything they publish). They could announce my most unlikely licensed dream collab for Dead by Daylight tomorrow and I wouldn’t come back. Because it’s BHVR. They’d find a way to mess it up-and the rest of the game would still be the broken, unbalanced, miserable mess that it is.
I haven’t played since the immediate fog vial nerf fiasco. I uninstalled after that and never reinstalled. Nothing I’ve seen-including small Skull Merchant buffs-too little, too late-and seeing the other half of the game that I also played (solo q) somehow being in a worse state than I left it in doesn’t inspire any confidence in me. Not to mention the recycling of events I don’t care about-Lights Out was the only non-holiday modifier I liked-and diminishing Rift/Event FOMO rewards-treating BP & Iri shards like they’re actually rare and precious IRL currency with the current login calendar.
They had cute earnable cosmetics for their Halloween event, I’ll give them that-but why would I come back to grind for cute cosmetics in a game I have no intention of ever playing again at this point in time?
I know being this critical and blunt might get me temp banned/get my post deleted-but I frankly don’t care (and this is another problem I have with BHVR-they can’t take harsh but overall respectful criticism from their majority casual playerbase). They’d rather listen to the loud minority of killer main streamers/content creators who treat the game like it’s comp and act like if they can’t have their way in 9 out of 10 matches-the game will die (the game would be much healthier without the comp crowd if BHVR has no interest in creating a seperated ranked visible MMR season queue to funnel them all into, IMHO, but BHVR has very obviously chosen their side-over and over and over again). I’m tired. And disappointed. And I’m tired of being disappointed by a game that frankly could be great-but is in actuality awful.
So, if I can’t have a fun (no tunneling, slugging, humping on the ground from killers, no hatch leech, clueless, or uncaring/troll/griefing teammates) solo q match at least 1 time out of 10, I can’t and won’t play. And when I left, I couldn’t.
This will likely be my last post on these forums anyway-I’ve been having a far more enjoyable time with other games for awhile now, I don’t need this one anymore.
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I disagree. Roughly 700 hours of playtime, a bit more spent as solo survivor than killer (mostly because most of my earliest hours/events-excluding 2v8 and events post Ghoul release) were spent solo queueing, but otherwise fairly evenly divided-by the time I uninstalled I was pretty close to being a pure killer main (mostly because of how often I was running into Ghoul in solo queue).
IMHO, the devs have been wildly out of touch with what the majority of the community wants AT LEAST since the Ghoul’s release. Ghoul was hated by survivors on release and STILL has received no significant nerf. I’ll go out on a limb and say at least 90% of solo survivors straight up DO NOT want to see Ghoul anymore because they’re simply too oppressive to deal with (and far too easy to play for how oppressive they are). And don’t say “Just bring [insert grindlocked/shrine or money locked perks here].” No. Neither side should have to bring in something special to combat what is basekit for the other side-especially when said special something isn’t included in the paid base game.
Then there was Springtrap’s release and all the punishments it brought for/agency it took away from survivor players (automated Go Next Prevention, removal of basekit self-unhook, extension of second stage-a condescending warning and a grade loss for sometimes simply….being tunneled out of a match too early or missing a few of the second stage skillchecks-which frankly have no excuse to exist in the game anymore-hyperagressive “AFK” crows that only got tuned down after people complained enough about them + an additional condescending warning about “inactivity” too. Don’t know if that last one’s still live or not).
Then the TWD release-a buggy mess. But it brought fog vials that were a powerful and unique new survivor item (that you didn’t have to pay for-A.K.A. They weren’t locked behind a new perk) almost immediately gutted into uselessness because of killer main complaints (some of whom were using third party filters like reshade for-in the vast majority of cases-an unfair advantage). The vials were nerfed to the point that several survivor mains are demanding they be removed from the bloodweb because they’re that useless and taking the place of items/offerings that could be useful. Meanwhile they nerfed/retired the most powerful add-ons to maps and keys in the same patch-those nerfs/retirements have still not been reverted despite the destruction of the long hyped new survivor item: Fog Vials-nerfed into uselessness in…I think a week’s time?
Now this patch. My feelings about it as a former solo survivor/Skull Merchant main is pretty much “meh.”
Not enough to bring me back (further invalidates survivor stealth with new basekit killer aura reading-stealth + gen rush was my preferred playstyle for solo survivor-R.I.P original Distortion and Fog Vials). Trying to avoid the killer while repairing gens and focusing on not missing skillchecks lest your cover be blown was a heck of a lot more tense and genuinely scary than playing pure QTE gen + looping sim then likely end up waiting on a hook-or forced to play another QTE mini game on hook-to simply NOT DIE too fast-and hope your solo teammates safely unhook you eventually ever was for me.
Plus, while there was zero outrage from content creators over the “Go Next Prevention” or “AFK Crows” changes (they were pretty much universally celebrated and I never saw a single content creator on YT talk about the problems with them once they hit live), there’s been a massive backlash against this patch. I’ll be shocked if half of it makes it to live and even more shocked if the changes don’t get walked back pretty much completely eventually just like the Fog Vials did. For all the talk about the devs not caring about killer players (and those complaints do have merit-particularly in the sense of the devs neglecting certain killers/allowing bugs negatively impacting certain killers to exist far too long) I genuinely think they care about solo queue players even less.
Then there’s the continued neglect of Skull Merchant (I hated her proposed reworks. The game has enough dash killers, and I don’t enjoy dash killers or I would’ve chosen to main one of them. The extremely gutted state she’s in with no buffs in sight to compensate (and another proposed rework that won’t see the light of day until late next year at the earliest most likely-and it might be horrid too) is ridiculous, IMHO. Just revert to SM 2.0 and scrap the rework-it wasn’t like she was in every other match like Ghoul in her 2.0 state-she already had a low pickrate, there was zero reason to gut her. But much like the continued neglect of Twins, and to a lesser extent Sadako and Pinhead-I don’t think these are huge issues for the DBD playerbase at large because none of those killers have a high pickrate, one has been removed from sale, and at least two are hated by a majority of survivor players).
Hot take: For as much as I hated being slugged in solo queue (to the extent I never went without Unbreakable until the abandon feature was added unless I was attempting a survivor adept-even though it was borderline useless in most matches because it was a one time use perk-and most slugging killers slugged more than once), I enjoyed almost all my Twins matches. I found most Twins players to be chill and non-toxic in comparison to the majority of other killers (even with all the slugging)-and I seemed to run into Twins more than a lot of people have. I also enjoyed my Skull Merchant matches as survivor even before I bought her with iri shards and started maining her when I played killer (in her current state).
Anyway, the PTB changes for Myers look like a travesty to me. Since when has Michael Myers dashed anywhere? And removing the Scratched Mirror playstyle completely? Why? Those matches (along with Tombstone Myers) were some of the few where it actually felt like you were playing a horror game as survivor if the Myers knew what he was doing.
That’s also not mentioning the new quest system being far more ridiculously grindy than tomes ever were-and straight up unfriendly to all casual players.
Or TL:DR:
-Give me a viable solo survivor stealth build & basekit self-unhook back. I don’t enjoy “looping simulator” gameplay-it’s not scary, it’s just annoying. I don’t enjoy being forced to go through the motions in matches that are very obviously over for the entertainment of other players (usually the killer, an uncaring 3 man SWF or purposefully sandbagging solo queuers) either. Plus the frequent ping exploiter/occasional genuine hacker. Remove those condescending messages and deranking.
- Stop neglecting Skull Merchant and other killers with a lower pickrate just because they have a lower pickrate. Take away Ghoul’s “look at survivor and get free injury + deep wound,” remove the weird locked-in-place animation, remove the basically free BAM, and the slide cancellation. Make Ghoul require skill.
-Reduce the grind for everyone instead of increasing it. Stop being so stingy with BP.
Trying to combat tunneling is nice (I loathed start-of-match tunneling as solo survivor-whether it was happening to me or a teammate) and I rarely tunneled as killer, I preferred to get 8 hooks then let them go unless the team/a survivor/survivors were being particularly obnoxious (or I had a sacrifice challenge to complete)-because I knew how miserable it was to be on the receiving end of tunneling. But again, I doubt the slugging and tunneling changes will stick given the very recent fog vial fiasco. In any case, it’s far too little, far too late.
At this point I’d genuinely prefer the game in its pre-Ghoul and pre “Project Health(s)” state, tbh.
BHVR has a LOT of work to do to get anywhere close to gaining my trust (and interest in their game) back, frankly. For now, I’m playing other games and looking forward to other upcoming horror asymm releases.
Also, I have to add: Tunneling? Particularly against solo queue might be “smart and efficient” but more importantly, it’s “ez and cheap.” At the very least-if these changes DO go live-it might mean the end of ridiculously long one-sided winstreaks for killers. Because tunneling is what got those killers winstreaks in the thousands. And I don’t think winstreaks that last that long being so common using cheap methods is remotely healthy for any PVP game-particularly when the other side at its strongest (an experienced SWF with full comms) cannot come anywhere near the winstreak numbers that many killer players have obtained.
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They already have forced playstyles on survivors-multiple times. It’s part of the reason I uninstalled.
The complete gutting of stealth for survivor while continuously increasing aura reading for killer? (Distortion gutted) No.
A grade loss and DC penalty point for being tunneled out too quickly/missing some second stage skill checks (still very much live AFAIK)? Big No. (Killers still have no outside of match equilivant to this AFAIK, BTW-they’re still safe from a DC penalty unless they AFK 100% of the match and they can’t derank).
The immediate nerfing into useless of Fog Vials? Massive No.
Still no Skull Merchant buffs this patch? Really? Massive No.
I don’t see anything here (even if everything goes through and remains as is, and I doubt it will) that would improve my experience as either a solo survivor or a Skull Merchant main nearly enough to justify coming back, frankly.
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@GentlemanFridge said:
Now, I don't like to doompost.
But man I can't help feel like I jumped a sinking ship.
Same. Can’t help feeling like my recent uninstall was the correct decision at the moment.
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@BbQz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981651#Comment_3981651
The stats speak for themselves. Look at the crazy player peak that the five nights at Freddy crossover had compared to The walking Dead. And let's make no mistake here. The walking Dead has an absolutely insanely huge fan base. But no cares since it's just more survivors with bad to mediocre perks. The game lives and dies from its killers. Chucky? Literally people who never played a game in there life before loaded dbd to run around as Chucky trust me I know a few older people who did just that as I had to help them. If you make the killer experience to hard or punishing you kill the game simple as that.
The stats don’t matter if those new killer players don’t stick around long-term, though. And obviously, many of them aren’t. New hyped killers are a temporary moneymaker and playercount boost, sure; but they don’t really lead to long-term player retention in most cases for reasons that have been discussed over and over again by people who’ve spoken about that issue more eloquently than I can. Especially recently with Ghoul’s/Springtrap’s releases-yes, the stats were high-but the majority of the playercount was obviously queueing to play killer because killer queues were awful compared to near-instant survivor queues. Four survivor players are needed for every one killer player. If people refuse to play survivor during those “peak times,” killer players will continue to have 20+ minute queues because most players queueing during those times (and 2v8, which is why the devs are making a “play survivor while you wait to play killer” system for the next iteration) are probably queueing killer for one of three reasons:
A)They want to play the new killer B)They’re a killer main and almost never (if ever) touch survivor regardless of queues (but are playing their main, not the new killer) OR (and this is the part that is the biggest problem for the game’s health) C) They want to avoid constantly vsing said new killer match after match after match because it’s simply boring. Particularily when a new kiiller releases in an OP/severly buggy state and doesn’t get the same insta-hard nerf treatment the fog vials for survivors did (I don’t think a new killer has ever been nerfed as quickly and to the same extent that the fog vials were-feel free to correct me if I’m wrong). I don’t see why the devs didn’t focus on hotfixing the ACTUAL biggest bug (AFAIK) with the vials (disabling chase/bloodlust for the remainder of the trial) instead of hard nerfing them. They could’ve been kept as they were for at least a month otherwise to give everyone time to adjust to them before any balance changes were made. After all, they were the first new item survivor players recieved in 8 years. Even moreso since the changes to maps and keys made them effectively useless for many survivors who actually used them with the same update that introduced the vials.
Personally as a chronic solo queuer when playing survivor, I never paid money for survivor cosmetics (except indirectly through the rift pass-but I queued with/against many survivor players who very obviously did). I spent money on a couple of killer skins that couldn’t be grinded for, but the reason I never bought survivor skins was my own form of protest against what I perceived as the constant neglect of solo queue. Still, would’ve made a one-off exception for that Lara skin had the game been in its pre-Ghoul state (the last time the game was-at least sometimes-remotely fun for me in solo queue).
Anyway, the game is uninstalled. Maybe I’ll come back if solo queue (and Skull Merchant) ever get more than scraps-and don’t immediately have said scraps taken away when too many people complain about them.
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I haven’t spent since the Overgrown Rift started (didn’t pay for it or the current Rift-or any DLCs or cosmetics in that time, either). I recently decided to uninstall for what will probably be the last time. I also watched the video-which just adds another reason to my list of “reasons I don’t want to play DBD anymore.”
The game’s not in a good state technically, and that’s an understatement. Changes that could make the game better are held back by spaghetti coding and the devs insistence on pumping out new content instead of actually pausing completely and rewriting their code from the ground up while forgoing new releases until they do. But as explained in that video, they’re very unlikely to ever do that. It doesn’t help that in my opinion the “Project Health” so far has brought more bad changes than good changes to the game and that the game is being further pushed in a comp/looping/grindy direction that as someone who’s always played casually on both sides (solo queue survivor and mained Skull Merchant as killer), I’m simply not interested in. The game feels like a job now (complete with coworkers that are toxic/have absurd ping on purpose for an unfair advantage/abusing glitches/running “comp” filters) more often than not.
I too love the potential of DBD, but until I see some hard evidence of the devs actually trying to fully unleash that potential (A.K.A. Very significant delays of any new content besides skins/rifts so they can finally fix their code)….yeah, I think I’m done.
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@sinkra said:
The first new gameplay mechanic added for survivor in years, only to be destroyed after one week because killer mains with 70%+ kill rate found it "annoying". Maybe in 10 years devs will come up with a new idea to make survivor gameplay fun and not a borefest. Until then, I'm out.
Fully agreed. Honestly, between this, the state the game has been heading since slightly before/the release of the FNAF chapter (rarity color changes, quest changes to be more grindy with no more tomes, half-baked automated “Go-Next Prevention” and “Anti-Extreme Hiding” systems that are apparently STILL false-flagging people and deranking them), the ever degrading bloodpoint economy, and the devs continued overall neglect of solo queue (I never played SWF, and don’t really care too), stealth in general for survivors, and Skull Merchant (my main when I played killer)-I’m with you.
It’s not fun anymore. It feels like a job now.
I would’ve likely bought that Classic Lara Croft skin on release were the game in a healthy state, too. Oh well.
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Literally just created an account to post about this. Putting the first new survivor item into the game in 9 years to then almost immediately hard nerfi it (especially at a time when survivor morale-especially solo queue morale) is at an all time low is certainly…a choice. Also, they “retired” a bunch of powerful key & map add-ons with the same patch they added the new item.
But Ghoul gets to stay the way they are and so does Clown? Yet still no Skull Merchant buffs since her rework is obviously not top priority right now (or anytime this year, most likely)?
Really???
Not even complaining about the killswitched perks that were being exploited, but urm….no killswitch for Pig ? Due the “no chase” bug she can literally tunnel you until the bear trap timer runs out…guaranteeing a kill-zero counterplay. I’m glad Pig finally got a buff, but I don’t think THAT was the buff the devs were intending on implementing….