Tamashii4310
Tamashii4310
About
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- Tamashii4310
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Comments
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I also escaped once without perks and I did 3-4 gens, but the counter didn't go up.
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I agree. The rift popping up is very distracting and sometimes borderline obnoxious. Why can't it be included in the tabs where you see your emblems. I mean this is a regular part of the game now, why make it a pop-up like an afterthought?
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It is incredibly sad to read that killers should see it as a "lesson" when survivors dc because of their choice of killer/perks/add-ons/offerings. As if the survivors were some sort of jury that deems a match fun. And if it gets tough, they bail. They all make fun of the "Karens" in the stores and public places. Guess what this behavior reminds me of ...
Big shout-out to all the decent people of the fog, who refrain from dc'ing, just try to have fun, let others have fun, and if it doesn't work for them, try again.
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I was recently explaining my boyfriend the story behind the Plague, and thought about how it was always so odd to me that a faithful, kind soul would become a fierce killer. This post made a lot of sense to me. Wow!
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This might be an odd analogy, but sometimes this makes me think of customer service. If you've ever worked in customer service, it is easy to remember the rude customers who treat you like trash instead of the nice ones who just want help and then wish you a good day. And one day you wake up and think every customer is a potential Karen and will come for you to make your life miserable.
As for the survivors in DbD, you will run into actual people too, and some of them happen to be bad-mannered and entitled, but not all of them. It's just easier to remember the ill-tempered and the ones that wish you terminal diseases and worse.
When I play survivor I try to reason and sometimes I just chat with the killer. Usually the best way is to ignore the mean comments. Just treat them as blank space. People on the internet do what they want. It is our choice how to perceive it.
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Here are my 2 cents about the whole NOED craze. This is solely based on my experience in playing both survivor (SV) and killer.
What it means for a killer to run NOED:
The killer plays the majority of the match with 3 perk slots in hopes and dreams that the SVs rather mess around and/or solely focus on gens (yes, totems are not decor). 1 of 3 things will happen eventually:
a) The killer is exceptionally dominant throughout the trial and kills every SV before the last gen is done. Alternatively, he kills 3, and the last one gets the hatch. In this case, NOED didn't matter, and the killer was limited to 3 perks.
b) The killer failed to protect the gens, and the exit gates got powered. However, the SVs were smart and cleansed 5 totems (by default 5x14 seconds for up to 4 SVs to manage). Alternatively, they didn't cleanse totems but found the hex right away, and the killer loses their perk immediately. In this case, NOED didn't matter, and the killer was limited to 3 perks.
c) If NOED activates, the killer gets a second chance and may or may not wreck the SVs' whole game. No one escaped death! Well kind of. SVs can still destroy the hex at some point. Sometimes you secured one kill, sometimes you get all 4. At other times you get none, because SVs evaded you, map RNG, or whatever. In this case, the perk mattered at the end of the trial to some extend. It depends.
Did the killer "fail" their tasks when the last gen is done?
No! The killer has to prevent SVs from escaping the match. Protecting gens is an effective way to guarantee this, but it isn't the sole objective. The trial is over when the last SV has escaped or died. If 5 gens done was a defeat for the killer, the match would end right there, and the SVs win. This is not the case. This mentality is a made-up codex, primarily propagated by SV mains that think their personal opinion and choice of playstyle should be considered as a rule. The gatekeeper emblem makes only 25% of the killers "tasks", it takes more to displease the entity.
What makes NOED frustrating to play against?
I personally only get stressed out when I play solo q. I have to do gens, rescue teammates, and cleanse up to 5 totems because I can't trust random teammates to cleanse. Meanwhile, my mates self-care somewhere, flicker flashlights, or are immersed to the point that the crows are almost coming. This happens at all ranks. I play red ranks currently, and it is rarely different. On a one-on-one, this makes NOED extremely unfair. What does this mean for the SV: Their actions matter! They should expect the worst. At all times. It is a 4v1 for a reason.
So ... does NOED really need to be nerfed?
I don't think so. But we should consider the solo q experience. I'd propose the following:
Dull Totems Matter: We need an indicator for both SVs and killers that a dull totem was cleansed, like an echo / muffled thunder instead of the big one that you hear when a hex gets cleansed. No location should be revealed to anyone unless it is due to a perk. That way, people can tally up the totem count in their minds if they are attentive.
For the Hatch Game: NOED only activates when the last gen is repaired by a SV – not when the hatch is being closed. Since it should be the SV's responsibility to cleanse totems, we can't apply this logic to when 3 SVs are dead, and the last one gets the hatch closed by the killer. The end game is already practically a death sentence when the killer closes the hatch. They don't need NOED on top of that. And the game already got cut short, how should the SV have cleansed all totems by then?
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TL/DR: NOED needs no nerf, but the totem game should be manageable for a solo q as much as for an SWF. Hatch closing should not trigger NOED.
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Yeah, I agree. Some people get the feeling that they aren't taken seriously when they report an offense. This way there should be a more clear picture about whether reports are taken into account.