Stickbug
Stickbug
About
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- Stickbug
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Today I played for the first time in two weeks and almost did all survivor challenges (I only have the "finish two gens in the killer's TR" and the "survive while 9 others escape" ones left, and all the killer ones since I suck at killer). This one only took me two tries and I quite enjoyed doing it, but maybe only because Premo is already in my basekit and I practically rely on it (only been actively playing for about 4 months now)
Basically, what I did was crouch as soon as Premo went off (because slower movement), held w (or Forward, depending on what you play on, kb&m or controller; to make sure my character always looked into the direction my camera was pointed at), spammed 1 (the pointing button) because I figured you don't necessarily need to finish the pointing animation, and moved my camera left and right in that 45° cone that is Premo's effective range. Just *click click click click click* while moving your camera.
It's even easier if you approach the killer after they downed someone, because then you can get in range and have the killer not move because they are in the picking up animation, making it easier to point directly at them. Another good thing is to have Kindred or any other short-range aura reading perk to determine the killer's exact position to make lining your character up a lot easier.
Best thing is to get a facecamping, or hell, an afk killer who moves as little as possible.
And good luck with slugging killers.
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I always run Premonition, but the three other perk slots are always different. Some combos I like:
Basic build: Balanced Landing - Inner Strength - Diversion
"Let's mess with the killer" build: Head On - Quick&Quiet
"Soul Guard Value, babyyy!!!" build: Unbreakable - Soul Guard - BL/Lithe (maybe even Tenacity)
"Pallet value" build: Any Means Necessary - Windows - Lithe
"No hooks" build: Saboteur - Breakout - Dead Hard
"I'm not here" build: Diversion - Urban Immersion - Fixated
"Memes" build: No Mither - Solidarity - Second Wind
"Item Hunt" build: Plunderer's - Appraisal - Ace In The Hole
And just trying out different underrated perks in general
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RIght now it's Nea for me because I still need to level up Jake and Steve <3
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Boosted survivor/killer - when someone has a high rank but fails a lot/doesn't know how to do certain things/overall seems like an inexperienced player
Dead on hook/death hook - describes a survivor who has been hooked twice/has reached the struggle phase and got rescued, and will be sacrificed if they get caught and hooked again.
Teabagging - pressing the crouch button repeatedly as survivor (or as The Pig/Ghostface) to make it look like the character is dancing. Often done by toxic survivors after pallet stunning the killer or in the exit gate area. Considered BM.
OP - overpowered, i.e. a perk build that almost always ensures at least one kill or two
Clickie - either another term for flashlight, or for a survivor who tries to get the killer's attention by quickly shining their flashlight at the killer, creating both a visual and audible distraction
Tombstone Myers - A Shape using the two add-ons "Fragrant Tuft of Hair" and "Judith's Tombstone". Those make it so that the Shape can grab and kill survivors when he is in Evil Within Tier 3, which, once reached, lasts until the end of the match thanks to the tuft of hair. Usually paired with the perks "Play With Your Food", "Hex: Ruin", "Dying Light" and "Brutal Strength"
Impossible Skill Checks Doc - A Doctor using the add-ons "Calm - Carter's notes" and "Iridescent King" (or another Calm add-on) in combination with the perks "Hex: Huntress' Lullaby", "Unnerving Presence", "Overcharge" and "Distressing", as well as either the "Jigsaw Piece" or "Hawkins National Laboratory ID" offering. The whole point of this build is to have a terror radius that covers almost the whole map (so that Unnerving Presence can be used as efficiently as possible) and make skill checks extremely difficult.
Basement Bubba - A Leatherface using the perks "Insidious", "Monstrous Shrine", "Agitation" and either "Iron Grasp" or "Territorial Imperative". A Basement Bubba wants to hook survivors in the basement and camp them to ensure the kill, using Insidious to suppress his terror radius while standing in the corner of the basement. Any survivor that tries to save the hooked person will then be downed using the chainsaw and receive the same annoying treatment until they die.
DK Billy/Drift King Billy - A Hillbilly using the two boots add-ons, which make steering during a chainsaw sprint much easier. Perks used by DK Billy are "Trail of Torment", "Tinkerer", "Oppression" and "Surveillance".
Jungle Gym - an area in outdoor maps where several walls stand in close proximity to each other, creating a looping area with windows and/or pallets
Killer Shack - the little building that exists on every map (except for indoor maps like The Game, Léry's Memorial Institute, Hawkins National Laboratory and Midwich Elementary School). It always spawns with one normal door, one door with a pallet (which is always considered a "god pallet") and a window. The basement often spawns in the killer shack too, but not always.
Yamaoka Gym - A special kind of jungle gym that is exclusive to the "Yamaoka Estate" and "Mount Ormond" maps. It's most prominent feature are the diagonal walls.
Fun Bus - A loop unique to the "Autohaven Wreckers" maps. It's a bus, divided into two parts, one on the left and one on the right. It can spawn in different ways. One window is either connecting the two parts of the bus, or at the end of one part. A pallet either spawns in the middle of the other part or between the bus and a rock.
House of Pain - a term used to describe Michael Myers' house on the "Haddonfield" map. It is a two-story building with window locations that depend on the spawn. A similar house can be found on the "Springwood" maps. Usually, there is a generator as well.
Four-Lane - A type of jungle gym that consists of four parallel walls. between the first and second wall is a pallet and in the third wall there is a window.
Tractor - A construction unique to the "Coldwind Farm" maps. It is some kind of farming machinery with a ramp that leads to an elevated area with two vaults, surrounded by haystacks. very good to get a better view of the map's layout and players' locations as well as to loop if done correctly
The High Ground - Basically every elevated place: hills, tractors, balconies etc. Star Wars reference; the one who has the high ground usually has an opportunity over his opponent. Survivors, too, but especially long range killers like the Huntress can easily use the high ground to their advantage.
The Konami Code - If you own the "Silent Hill"-DLC, select Pyramid Head (The Executioner) as your killer and return to the main menu. There, you type the following to receive the "Vic Viper" charm: W W S S A D A D right mouse button, left mouse button, enter (PC); up, up, down, down, left, right, left, right, O, X, options (PS4); up, up, down, down, left, right, left, right, B, A, START (Xbox)
Buffing/nerfing - Used in game discussions to talk about changes. To buff means to make something stronger, to nerf means to make something weaker.
Examples:
+"In the 4.5.0 Mid-Chapter patch, the Clown got buffed, now he has another type of bottle to make him stronger"
+"Mori's were really painful to go against, I'm glad they nerfed them so that survivors have to be dead on hook now to be moriable."