StevenYPH
StevenYPH
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- StevenYPH
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Honestly I too despise face-camping, but sooner or later you just get tired of being constantly blinded, tea-bagged and infini-looped and end up playing in response to them.
I recently started giving Bubba some playtime myself (mostly because I don't have BBQ as a teachable yet), and tried very hard not to play toxic. But after dealing with some pretty disrespectful SWF's I ended up playing cheap. One survivor played as Adam and was using an insta-blind flashlight, which he spammed me with multiple times. It was annoying, I REALLY dislike being blinded in the game. It's something that aggravates me. I can forgive the occasional, strategic blind but when you do it just to do it, then I get something of a vengeance bloodlust. I caught up to him and facecamped him until he died. I felt no guilt for doing it under those circumstances. Even when the match ended he said nothing, he knew why I did it. Not something I want to make a habit of, but yeah...
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Quentin, probably because he's so ugly not even the Entity wants him.
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@[Deleted User] said:
Clown is fine. Buffs would be nice, but he’s fine. I used to think he was rubbish too (twice, again after I thought I was good with him but then had epiphany on how to better use the tonics).
I’m too lazy right now to list all of the things that are great about Clown, and I’m also too bored of the whole “Clown is the worst” topic popping up over and over.
I've only played as Clown once and had no issues with him. I mean, I probably wouldn't play as him often, but I don't really see why people think he's so bad.
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/130850/rank-is-a-joke
This is how survivors screw over killers. It's a toxic cycle. It's pointless and ruins the game.
Personally, I think suicide, dc, hardcore camping and hardcore tunneling all ruin the game. But, I'm in the minority on both sides of the isle because I think both sides have sucky people who need to grow up before playing online games.
That's just me though.
I don't think it's just you.
Both sides need to be penalized and discouraged from certain behavior. They should implement some sort of update that monitors how long into their hook stage survivors allow themselves to die and put forward a point penalty for sabotaging their teammates.
Similarly, they should add some kind of proximity on killers face-camping survivors. Like, a point penalty if a survivor remains within a certain radius from a recently hooked survivor.
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I'm personally in favor of it sticking around. Sure, there's always a risk of toxic chat by holier-than-thou survivors or tryhard killers but there's always the chance of getting friendlies, too. I actually met two groups of SWFs that I run with through the endgame chat.
It can often provide relief from a stressful and fatal match. A few days ago, I was tunneled and later camped by a Clown player (I don't think my teammates noticed until the end, when he made it obvious he was trying to finish me off) and I didn't get the chance to really do as much in the trial as I had hoped I could. I sat there watching the random Claudette escape despite having already taken hits trying to rescue me. As soon as s/he escaped I expected criticism for not pulling my weight but the Claudette apologized to me and said they "could have done more". We then shared a laugh over why the killer felt it necessary to tunnel.
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I guess I'm relatively lucky in my playtime of the game so far, as most of the randoms I've been paired with have been pretty selfless (maybe they were motivated solely by getting points, I'd like to think there's a few kind hearts involved). I mean, the most recent match I played today I was rescued at the endgame by a Dwight with Borrowed Time and we ran to the exit together while a Legion slashed away at us the whole time.
Of course, it's a funny turn-about when a fellow survivor blatantly uses you to farm and the killer decides to let you get unhooked while he kills the guy farming his fallen teammates!
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1103538#Comment_1103538
The one doing the running is giving the gen jockey, me, the time to do the gens. I have been known to do 2.3. and even 4 gens while they run them ragged. Gens are my area. Running, which i cant do, i leave to others.
I think this is how, in part, the new MMR systems is going to calculate "skill" and adjust accordingly.
Thsi game is more than just running the killer. There are many aspects of it.
After getting hit can you lose them? If so, how long does it take you?
If you run them ragged how long can you last? And how many gens got done in that time?
Does the team that did gens while the other ran the killer ragged go for the difficult save and do they pull it off not having BT? Do they get hit in the process? Does the hook escape?
I'm much the same, I can knock out gens and hit great skill checks all day but once I'm in the killers line of sight I'm pretty lousy. While I've managed to evade some killers with some sneaky hiding and even slow-walked right past a few but yeah... in a direct chase I am pretty bad at it.
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@ThisGuuy83 said:
Nurse now. How many nurses anyone seen lately???
I saw quite a few recently. I think it's mostly due to the daily where you have to land 4 blink attacks with her. I couldn't complain though, the benefit of so many nurse killers getting the daily meant an easy escape (for the most part).
As for worst killer, I'd probably give my vote to Leatherface.
I play Legion pretty often when I'm playing killer and it really doesn't help him that so many people don't use him properly. The amount of times I've been put up against a Joe or Susie and they don't use the Killer Instinct makes me facepalm.